Benladen's Super Smash Brothers (N64)
| [February 23, 2007 11:11:59 PM]
| After playing some more, the single player has struck my fancy.|
The game, in the single player mode, is great. Especially for a fighter. The colorful, prototypical Nintendo graphics mesh perfectly with the level-by-level approach that the single player mode takes. The intermittent minigame-esque additions are all really well done, and feel like they fit very well.
Furthermore, the final boss fight with the Master Hand is really unique; most bosses are simply stronger characters, whereas in this game they take out the usual method of winning and replace it with the more conventional (with regard to other games) method of reducing HP.
The brilliance of Super Smash Bros is the balance that it presents. It's not the most technically balanced fighter; it's certainly no Tekken, where every character plays differently but similar. It's a game that is balanced within itself, and not with regards to characters. Everything feels like it has a purpose, and fits into the overall construct of the game, which is really all you can ask for in a noncompetitive fighter.
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| [February 23, 2007 02:41:37 PM]
| This game, to me, is more a contemporary classic than anything else. I can still remember stealing it from my friend for months at a time on the pretext of forgetting.|
Now, however, I can appreciate more technical aspects of the game.
The first thing that a gamer should notice is the abnormal level design. Maps like Pokemon Stadium have interesting set ups, and then they add things like Pokemon who assault you at set intervals in order to, presumably, give new players a hard time and veterans a laugh.
The levels are all relatively well done in and of themselves, some more than others (Corneria being the default favorite, of course), although their gimmicks have a tendency to get annoying after a few rounds, where you just want a decent, non-competitive fighter to play around with your friends.
Luckily, the sequel fixed this by making Final Destination a playable level.
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