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    God's Goldeneye 007 (N64)

    [February 23, 2007 01:34:41 PM]
    Jaws finally won a round... In the temple... with the Rocket Launcher.

    One really cool feature about the rocket launcher is that you can bounce the rounds off of walls so that one can shoot at an enemy around the corner without exposing oneself to the enemy's open fire. This is more or less how Jaws won.

    This game has some pretty cool levels, with a wide range of motion, and few boundaries... True, it is a first person shooter and an RPG, however players have a say in what they do in each level. The player is not timed, and does not have to go to certain places at any certain time, or complete objectives in any particular order.

    Although the player must complete objectives in order to clear stages and move onto different levels, there are very few cut scenes, and the ones that do occur are mainly at the beginning and the end of the levels, as a sort of transition.

    The final level, where Bond meets Trevalin in the hanger, one would expect to encounter a huge cut scene, but there is none. Instead, it resembles the scene with doctor doak, where the character is free to move around and do as they please while the computer character speaks and gestures according to conversation. It's a different sort of cut scene, and one that does not bother me like the ones that can be found in later Bond games.

    Another cool feature in this game, particularly in Multiplayer mode, are the wide range of options ranging from level options, to control settings, lighting, different player modes such as donkey kong mode, (where the characters have big heads and long ares and big hands like gorillas), choices in characters, and weapons, the types of weapons...

    Basically, although the game obviously has its limits, I am very impressed by the number of choices given to the player. I believe this game gives players a large amount of freedom within the gameworld that other games of the time and even to this day do not.

    This clearly screams superior design.
    add a comment Add comment
    [February 23, 2007 01:20:19 PM]
    It would do well to note that I have not played this particular game in ages. I can remember back in the day, when the game's graphics were consiered flawless, and I remember back then, wondering how these games could possibly progress any farther in the future. Playing now, I became annoyed with the fuzzy graphics, particularly since they started to make me feel queasy after a few minutes of play.

    The faces of the characters still make me laugh, however.

    In multi-player mode, I took on the role of a Serbian guard rather than Bond or any of the other main characters. Although it would be fun to take on the persona of Alec Trevalian, Nathalia, or Xenia, I find a secial sort of entertainment in choosing the "other" characers. A Serbian guard with an Eskimo hood and strange clumps of facial hair, for instance.

    One of my friends turned to more traditional characters that did not appear in the film Goldeneye, but are famous nonetheless, such as Jaws, for example.

    I find that Jaws, though intimidating, is a very easy target because of his height. Needless to say, Jaws has yet to win a round.
    add a comment Add comment
     
    Status

    God's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Thursday 22 February, 2007

    Opinion
    God's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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