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    jp's Far Cry (PC)

    [August 20, 2005 12:09:35 AM]
    After a strategic change of weapons (the minigun+sniper rifle was a better choice than the other weapons I had chosen..) as well as some clever abuse of the AI (they won't go around I leaned and picked them off from 2 feet away), I was able to finish the game. Yay!

    Great game!
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    [August 17, 2005 11:43:19 PM]
    Ah! A lot more progress...including an important boss: the bad dude who runs the show! But was it the end of the game? Noooo... there is more, but I don't know what at the moment since I got a bit tired. I'm dreading what comes next as requiring more and more over the top heavy duty hard core firepower. Not always my style, but hey...we'll see how it goes.

    The boss battle was a lot easier than I thought it would be, nailed it on my second attempt. This is actually a lot easier than my entire previous approach to the boss battle...that took about 5 attempts. Sigh.
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    [August 10, 2005 02:25:49 PM]
    I played about 2 hrs the other night and made a lot of progress through some pretty cool levels. I really thought I had reached the end, but no! In a (somewhat annoying) twist of fate that I really don't understand...I'm sort of back to square one. I don't want to say much more so as to not give away any spoilers or anything.

    Anyways, I wanted to comment on something else that I've found pretty cool about this game: the weapons. More than the actual weapons (standard fare of stuff that shoots bullets, some with zoom) it is the way that new weapons have been introduced. In most games you'll find a "new" weapon in some special (secret or milestone) location. There might be some sort of in-game fanfare to said effect, like having to kill a boss monster or something. New weapons are used as prizes.

    Far Cry, from what I've experience, is a bit different. I've found new weapons in really unlikely places. Basically, by getting them of enemy soldiers or seeing them on gun racks. It is interesting because I'm getting the weapons in a very natural manner. I got the gun that so-and-so mercenary used against me. Not only that, but I had to take care to NOTICE the fact that the weapon was new (to me). Many of the guns are rather similar (visually) so I've had to look closer at the names and models of the weapons being dropped or found lying on gun racks. I recently picked up a machine gun like that...I don't know if I had missed the chance of getting it earlier or not which I kind of like.

    Once again, cool game.
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    [August 4, 2005 10:06:03 PM]

    It's getting harder to make progress in this game. I'm not complaining, in particular 'cause I'm "stuck" on a really open-ended level whose name I don't remember. Basically it's a series of islands crawling with mercs where I have to destroy some comm towers.

    It's cool because instead of thinking "Hmmm, I wonder what the correct way is", I spend some time thinking "Hmm, I wonder how I'd like to clear this level". The cool part is that, in theory, all of my plans are good...I just get bogged down in the details. For example, my first approach was to island hop but that died when I realized that some of the islands have dudes with rocket launchers! So, then I tried a to strafe the beaches with machine-gun fire from a speedboat. That was pretty cool! (until a guy with a rocket launcher got me). Hmm... those guys with rocket launchers... I've decided against my usual strategy of taking out soldiers with the sniper rifle because I don't have any ammo.. but hey! That would also be a good idea, right?

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    [August 3, 2005 10:41:34 AM]
    I just finished the level called "Cooler" last night. I should still be shivering. It is really hard and really exciting at the same time. Playing this game has been a real adrenaline rush. I'm constantly amazed at how creepy and immersive the audio is. The music is brilliant (for setting the mood) and the sound... .
    This game has the weirdest sounding automatic doors ever. When they slide open they make a strange sighing-like sound that reminds me of all these old horror flicks.

    Anyways, I've started adjusting my strategy when playing. This has been VERY important whenever I run into a massive battle between mercs and trigen (weird mutant monsters). Instead of trying to take everyone out I've had to:

    1) Gung-ho my way through in hopes of breaking through to the next area. This was very useful in a level where I commandeered a huge truck and basically ran over everything that moved while moving on, and on, and on. Nevermind the fact that there was an attack chopper flying overhead. Whenever I left the truck I was pretty much instantly killed. I also had to do this in a small area with two slow and dumb missile-launchin trigen monsters....basically run circles around them and dash for the door, into the next battle!

    2) Find a good place to hide and wait for battle to wind down. Sometimes you just don't have the firepower (and health/armor) to fight everyone from every direction. So, I've realized that sitting tight works fine...sometimes. It is also quite nervewracking because you can hear the battle really close and often someone will find my secret hiding spot. I had to do this in a large warehouse (with containers) because there were simply too many special ops dudes for me to take care of in a run 'n gun fashion.

    I can't wait to get back to playing this...

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    [August 1, 2005 06:00:55 PM]
    I'm most of my way through a level called "Control". I imagine that to be about halfway through the game. Really cool stuff. I'm enjoying the weapon limit since I really have to think about what weapons I want to carry around. And no, it's not like Halo..but 4 weapons still has me thinking, especially since I have to decide whether to go with more damage vs lower availability of ammo.

    On that note, the last level ended with me taking out 2 transport helicopters (before the troops descended) thanks to some well-placed rockets. Heh. I was kind of disappointed that I had chosen to lug them around until that moment. Pure gaming sweetness.

    I don't think I've had this much fun with an FPS game since Half-Life, and that is saying a lot. I only really, really wish I had a better graphics card since I can't really use the night vision goggles all that much (framerate drops dramatically) and they draw distance is atrocious in some parts.

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    [July 25, 2005 12:19:11 AM]
    Wow! Wow! Wow!

    It's really ben a long time since a game made me literally jump in my seat. Phew! I've just finished playing some more FarCry and it has been a real blast. Really!

    My video card sucks and the draw distance is awful...but I'm still having a blast. I like the weapons, the audio and everything else. Even the amusing physics.

    There are these new beasties that remind me of some of the Quake monsters of yore. They're pretty nasty and they can jump real far and swipe real long. The first time I met one is when I jumped out of my seat. The creature was in a room beneath me and I was on a walkway above it. Ha! Fish in a barrel I thought..but it was not be so. The thing jumped up in the air and scared my pants off!

    Really cool stuff. I have to admit I had to force myself to stop playing because otherwise I'll all jumpy when I sleep tonight.

    On the humor side, Ive enjoyed rolling barrels down hills and knocking guards out. The funniest was when I killed a guard on a not-so-steep incline and his body slid all the way down to a river. Seriously, you would think the hills are oiled by looking at the way the corpses slither, slip and slide down.

    Cool stuff.
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    [July 22, 2005 11:12:34 PM]
    I'm all hyper. I've been creeping through the jungle, I can literally hear the bugs bite me on the neck. It's hot. It's humid. There are some wierd birds out there that make the strangest noises, and then there's the beach. White sands that outline the clear blue waters. What I would not give for a pina colada.

    Farcry is really cool. I've been thoroughly enjoying it. The setting is so refreshing from everything else I've played recently. I also like to play tricks with the AI's mind. I'll snipe some guy from really far away and watch his pals run around like mad trying to figure out where the shot came from. Pow! Another one goes down. Pow! Pow! Pow!

    One of the cool things about this game is that it doesn't feel scripted. I guess I had gotten used to enjoying the scripted set-pieces of Call of Duty and Medal of Honor. They're cool. But it's not the same to see an enemy base and think to yourself, "hmm, this time I'll just zip through on a jeep throwing grenades like I was some sort of commando Santa Claus handing out presents". It's almost like I enjoy dying in the game, because I get a chance to try something different, in a different way. With the other games it feels like you have to figure out "the right way" or just practice enough until "it works". Here, it's like I'm a professional trying out different strategies, approaches and tactics.

    Way cool.
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    [July 18, 2005 06:11:47 PM]
    The funny thing about ragdoll physics, that I hadn't had the chance to experience first hand, is how dead enemies always seem to end up in really weird positions. I wish I could upload a screenshot for laughs, but so far the funniest has been a mercenary dude who died leaning against a wall with one knee on the floor. He looks like those old green plastic toy soldiers.

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    [July 17, 2005 02:21:22 AM]
    Dumbest gameplay bug ever.

    Ok, maybe not quite the DUMBEST, but still. I got to the top of this aircraft carrier (old WWII, REALLY cool!) and I had to take out some baddies and find a boat. I did (after a few tries). So, the boat is hanging of the end of the carrier and I figure that I just have to get in and some cut scene will trigger...or something. So, I walk (not run) over the edge expecting to fall into the boat. Oops. I apparently leap over the boat and fall some 4 stories into the water. Without a boat.

    The objective was to get to the boat.

    Sigh. I guess I'll have to climb back up the carrier again. So, I head round to the beginning..and it's sealed off. I walk around the carrier. No other way in.


    I decide to drown in the sea and re-start. Sigh.

    The second time around, I carefully tiptoe into the boat. (sort of from the side). Yay! I'm in the boat. A little dialog opens up saying to "press use to drop the boat into the water" (or something like that). That doesn't work. The boat starts swinging. I jump up and down. I swing left to right. Right to left. In and out. Out and in. Nothing.


    In a fit of frustration I fire my weapon at one of the chains holding up the boat. It breaks. I fall (again) into the water and the boat is left dangling.


    Carefully, and from the beach I shoot out the other chain, watch the boat drop and get in. What a pain. I can't believe that no (dumb, like me..) playtester ran into this problem.

    Am I really the only moron to have this problem?
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    [July 12, 2005 03:35:29 PM]
    I can't believe the fact that I have to play this game on the lowest graphical settings. I won't moan about how my video card used to be bleeding-edge oh-not-so-long ago but still. I know my card is old now, but I guess I never REALLY realized HOW old. I've also realized that I have no idea how good the latest and greatest games must look, and I'm no graphics whore either. Sheesh, it makes me feel like an old fart.

    I guess that the most depressing thing about this whole affair is that I don't have the money to spend on a not-quite-bleeding-edge card. Also, I can't really justify forking out $200 for a new card when my current one is perfectly alright and I only really need the new one to play games. Sigh.

    Anyways, it took me a while to install the game and get it to run. Once it started, I must say that I've been reasonably drawn in. The truth is that my playing conditions where far from ideal (too much light, speaker volume too low), but I look forward to giving the game another go in a more immersion-conducive environment.

    The quick summary? I miss quicksaves. Driving the vehicle is really fun and the environments are really lush. I had fond flashbacks to Delta Force (the first one, in voxel-magic!)
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    jp's Far Cry (PC)

    Current Status: Finished playing

    GameLog started on: Sunday 10 July, 2005

    GameLog closed on: Saturday 20 August, 2005

    jp's opinion and rating for this game

    Haven't had this much fun since Half-Life. I wish I had a better graphics card though.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jp's page

    See info on Far Cry

    More GameLogs
    other GameLogs for this Game
    1 : Far Cry (PC) by blahquabats (rating: 4)
    2 : Far Cry 2 (PC) by dkirschner (rating: 2)
    3 : Far cry 3 (PS3) by Codex (rating: 5)
    4 : Far Cry 3 (360) by dkirschner (rating: 5)
    5 : Far Cry 3 (360) by dmullig2 (rating: 5)
    6 : Far Cry 3: Blood Dragon (360) by dkirschner (rating: 4)
    7 : Far Cry 3: Classic Edition (XBONE) by Sup3rCondor (rating: 5)
    8 : Far Cry 4 (PC) by dkirschner (rating: 4)


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