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    ajf's Team Fortress 2 (PC)

    [January 14, 2008 03:19:28 AM]

    One of the aspects of Team Fortress 2 that I enjoy is how rewarding the kills are. I especially noticed this while playing the spy class. To disguise as a member of the opposing team and sneak around before backstabbing an unsuspecting enemy, killing them instantly, is fun over and over again.

    I almost always play on the same server, so I know a large amount of the people playing with me. This is nice, because one of my biggest problems with the game is finding a good server to play on. If the server I normally play on is full, I often have to go through several servers to find one worth playing on due to annoying players, unbalanced teams, etc. which wastes time and sometimes makes me lose interest in the game.


    One of the first things that stood out to me were the style of graphics. They are cartoony, with each class acting as a different character . The game lacks a story, but the characters' unique personalities give Team Fortress 2 a sense of humor even though players are getting blown up and bloody body parts are flying everywhere. The presentation is lighthearted and a bit dark at the same time. As mentioned before, getting hit with a rocket and exploding into 20 pieces causes the shot to freeze before an arrow points to a lone leg flying through the air, labeled "Your leg." The violence matches the style of graphics with its cartoon nature.

    There are not very many maps initially available in this game. Custom maps are allowed, but are not frequently used on most servers due to mixed feelings among gamers. The maps can get repetitive at times, but have a surprisingly good replay value considering there are only about five or six. Three different game styles aid this.

    One is a capture the flag style game, which is enjoyable but can turn into a stalemate if both teams have strong defenses. The other two styles are based on capturing control points. In one, one team tries to defend two or three points while the other tries to capture them. The last point will be "locked" until the remaining are captured. This is usually a lot of fun although sometimes games can drag on for too long. The last type of game involves a total of 7 control points. Each team starts off controlling 2 with the 3rd up for grabs. Like in the other control point mode, only the point farthest away from a team's "base" is available for capture. Whoever controls all the points first is the winner. This is possibly my favorite, as teams need to balance offense and defense in order to advance without losing their position.

    The combat system works well, although I have heard some people ask to have critical hits taken out of the game. These are essentially "lucky shots" that do extra damage and can kill an enemy much faster than normal. I find this positive as it adds another aspect to the game that keeps players on their feet. On the downside it can reward classes with the ability to "spray and pray" by giving them lucky kills that do not require as much skill. All of the classes seem to be balanced, giving everyone the opportunity to find at least one, but probably more, play styles that they will enjoy.

    This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 03:22:22.

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    [January 14, 2008 01:49:24 AM]

    Team Fortress 2 is an online multiplayer first person shooter in which two teams compete against each other. The player may choose from a variety of classes with their own distinct weapons and abilities. There are about five different maps with two different styles of play. "Capture the Intelligence" is a classic capture the flag style game and "Capture the Point" consists of each team attempting to capture points in order to advance.


    When I first started Team Fortress 2 about a month ago, I did not enjoy it close to as much as I do now. As I have improved, the game has become more fun. In the beginning it could be frustrating due to more experienced players killing me repeatedly. What kept me sticking with it was the new approach to team based FPS .

    The class system is one of the things I like most about Team Fortress 2. It keeps me playing longer than I may play another online FPS, such as Counter-Strike, due to the ability to switch classes if I am not doing well with or getting tired of a certain class. Since each of the classes has different speed, amount of health, weapons, and special abilities, the play experience will vary depending on which is chosen. At any time after being killed while waiting to respawn, it is possible to change which class you will spawn as. I like being able to change classes on the fly depending on what is currently going on in the game.

    Another thing that makes this game fun is the ability to see myself improving both over all and with certain classes. Detailed statistics are available such as amount of time spent total with each class, record amount of points per round with each class, and amount of over all damage done in a round. As I see myself getting better it makes me want to play more and beat old records.

    This is one of my favorite games currently and I will continue playing it for quite a while.

    This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 01:50:48.

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    ajf's Team Fortress 2 (PC)

    Current Status: Playing

    GameLog started on: Sunday 13 January, 2008

    ajf's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Team Fortress 2

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