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    hlujan's Mario Kart DS (DS)

    [March 6, 2008 02:27:28 AM]
    Entry #2
    Gameplay (CMPS80K)
    My second time playing was pretty boring. I felt that over all the game kept on feeling too repetitive, like it depended way too much on the friend as the opposite player interaction. The challenges and mission placed were interesting but got me pretty bored after a while. It also annoying when you got hit with any item from an opponent and lost your item that you had not even used. The way the roads and the world was limited was also annoying because in one of the levels, if you even drove off by jut a little bit off the road, you were stopped and placed back into the road even if you had not strayed very far off.
    The controls were very easy to handle and I had no trouble understanding the game. The challenges however became very boring and felt as if it were a matter of chance. As if your game depended on what item you had to your advantage; and of coarse I always wanted the bullet. The colors and music was very engaging and made it seem like a toyland. Drifting became very easy after a while and I just discovered how to start off with a turbo. There was nothing more than the basic engagement of a racing car and I wanted more.
    Design
    It kept many of the feature dealing with the character and but it also added a few new characters that I had never seen before. It had different items for the character to use which was something fun and creative. The different additions to items made it exciting in that it allowed the popular advantages and new one like the bullet. It seems like the challenges are kept the same throughout the game (road, slippery, drift, items..) except that is seems like you have more control over them.
    Thinking about it again, I don’t think it was a bad thing that I began to create my new challenges because that hinted to the fact that I had a better connection to m character based on the new additions to this version of Mario Kart. Since there are a variety of cars you get to choose from where it gives you better items, handling, acceleration, weigth, and drift, I was able to choose my own favorite character, with a kart that fitted the road that I was about to choose. It really gave me control over my advantages and disadvantages on the road as if I were the character. What would have helped is maybe a little story behind it.
    The use within the game world was very limited to the road. There was nothing else you could have done except drive backward or frontward. I expected a more engaging game in which shortcuts could be learned, and weaknesses could be found in every character. I felt it needed something more than the usual Mario Kart game features of drift, drive, and attack.
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    [March 6, 2008 02:05:26 AM]
    Entry #1
    SUMMARY
    Mario Kart (DS) is an excellent addition to the Mario racing games. You are primarily racing 7 other typical Mario Kart characters with two additions of Dry Bones and WaLuigi. There are 5 different modes with varying difficulties of roads. You primarily race to the finish using items in boxes placed on the road that give you an advantage over the other players. You may compete against other players wirelessly, the computer, or timed series.

    GAMEPLAY
    I had not played a Mario Kart game since I had it in Nintendo 64. The game made very good job in keeping many of the original features from the first Mario kart games yet adding new things to make it different. The differences were enough to make me feel like this was a new game and not just an old one repeated. Racing with other competitors engaged me with the game.
    There was still the racing aspect of the game that is very engaging. It was especially fun to be able to play with my friends wirelessly and having the other screen to see where they were at and what items they had to their advantage. The controls were common sense based on passed games so it was not hard to get the hang of the game and get frustrated with it. I really felt in control of the game by how many different options we were given from courses, character, kart, difficulty...ect
    The funky music and the funky new roads made me feel like a little kid. It was new to me and it was fun to play. Not a disappointment and I felt it made good use of the Nintendo DS new features except for the little pen. It was more exciting to play it with my friends than to play it alone. It become very repetitive after playing it by myself for too long. After some of alone play, I resorted to making my own goals and challenges; something that I thought the game should have provided. It sucked that it had no narrative but its usually like this anyway.
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    Status

    hlujan's Mario Kart DS (DS)

    Current Status: Playing

    GameLog started on: Monday 14 January, 2008

    Opinion
    hlujan's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See hlujan's page

    See info on Mario Kart DS

    More GameLogs
    other GameLogs for this Game
    1 : Mario Kart DS (DS) by Apollo (rating: 5)
    2 : Mario Kart DS (DS) by coyoteman_1 (rating: 4)
    3 : Mario Kart DS (DS) by galatasaraygirl (rating: 5)

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