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    Kinole's Guitar Hero III (PS3)

    [January 24, 2008 06:19:24 PM]
    Entry #1 (Correction)

    SUMMARY:

    Guitar Hero III's primary goal is to complete each and every song with the highest percentage of correct notes possible. The player does so using a guitar-like control where they can finger notes and strum to the beat of the music.




    GAMEPLAY:

    I enjoyed the music because of I was able to recognize songs that I've heard growing up and through high school. I also liked the construction of the guitar because of how realistic it seemed. I found this to be particularly fun in that a person can pretend he/she is a rock star. There haven't been many games in which the I felt as involved as I did playing Guitar Hero III. The characters in the game are not of critical value to the game, but they represent the rockstars in the people playing.



    The game was awesome with social interactions, especially since immediately after I turned the game on, people came to watch me play and eventually join in on the fun. The goals are simple enough to reach, with practice, and so the game only encouraged me to continue to play. With all the other people willing to play with me, I felt myself getting more and more competitive with each passing song. In addition, the better I got, the more willing I became to raise the level of difficulty. Because I was so distracted by the intense level of competition, I completely forgot about the ability to purchase new songs, but when I did remember, it was a pleasant surprise. Because there were so many more songs to purchase, the fun seemed continuous and addicting.
    add a comment Add comment
    [January 15, 2008 02:18:10 AM]
    GAMEPLAY:


    I found that this game has an incredible replay value in that you are always wanting to get better and improve your scores/skills. No matter how many times I played certain songs, I continued to play them until I passed them with a certain percentile. Even so, I still had the next level of difficulty in which to complete the song. Practice/repetition is the only way to be successful in this game.


    The battle games were new and different from the previous challenges of Guitar Hero II. It was fun "wrecking" my challenger's guitar and forcing them to stop mid-song to fix it. It was frustrasting when it happened to me, but it made the game more interesting to play.




    DESIGN:


    The design of the game is simple. The notes scrolling down are bright colors with dark backgrounds, allowing the players to clearly see which note they are supposed to play.


    Comedic entertainment when loading songs. Strange comments regarding the life of a rock star facilitate discussion during loading time. ALthough they often mock the players themselves, the comments are a source of fun and laughter.


    Complexity emerges through the bonus songs and the "hard/expert" levels of difficulty. Battle games also provide challenges for the players in that there are more obstacles to overcome. However, since these roadblocks are unpredictable and depend on the challenging player, they are different from any other challenges in the game.


    Innovative aspects include the guitar control with the whammy bar. There have been no other controllers like the guitar of Guitar Hero (until Rock Band), nor have they been as easy to understand as that of Guitar Hero.
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    Status

    Kinole's Guitar Hero III (PS3)

    Current Status: Playing

    GameLog started on: Monday 14 January, 2008

    Opinion
    Kinole's opinion and rating for this game

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Kinole's page

    See info on Guitar Hero III

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