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    Daizengar's Super Robot Taisen 3 (SNES)

    [January 15, 2008 02:07:01 AM]
    Gamelog entry #2:

    GAMEPLAY
    I am much more statisfied with the more recent levels of the game I have played through. The addition of the Getter Robo Team, Zeta Gundam, Gundam MKII, and Gundam GP-01 have increased the strategy level involved immensely as there are much more worthwhile units involved. Even your grunt units become somewhat worthwhile (they no longer explode when looked at funny).

    Newer enemy units increase the chalenge rating as they become more competent in their own strategy, and become significantly tougher, especially the aces. Gone are the levels where I could just have Mazigner Z walk up to an ace and munch it in one hit. Aces now take the use of multiple units and special commands to defeat.

    DESIGN

    The best and worst feature of this game comes from the same aspect that makes it different from most strategy games. You can not build more units. You have your force of robots and your battleship and that is it. No building more units in the feild, which is a hinderance. At times you cannot even deploy all of the mechs in your force. Luckily shot down robots can be repaired between levels. This deviation from regular startegy games adds a whole new level of complexity.

    In the battlefeild resources are exteremely limited. This like the above resource collection in Super Robot Taisen 3 is different from games like it. The only money you get comes from scrap from ememies shot down, and can only be used to upgrade your mechs. So economic resource managment is minimal. At the same time managing other resources becomes more difficult. You are alotted a battleship, some robots, and their pilots a number of points to spend on special orders at the beginning of each level. They need to last until the end, and as the player you need to manage them to not only survive the enemies the AI starts with, but any surprise reinforcements it hits you with as well. There will be times when you have one trooper left with no more points for special commands when five more enemy units suddenly appear.

    While technically a strategy game like Comand and Conquer or Starcraft, Super Robot Taisen's inovative gameplay would make it hard for it top be any more different.
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    [January 15, 2008 01:44:28 AM]
    Gamelog entry #1:
    SUMMARY
    Super Robot Taisen is the third game in Banpresto's series of cross over mecha strategy games. Players use orginal characters and robots as well as those from well known television shows (the majority of which as of number three being created by Tomino or Go Nagai) to beat up and destroy mechs from the evil faction. Gameplay is turn based, and whenever a unit is attacked, it gets to counter attack. In between stages players may upgrade their mechs, and change around their pilot roster. Another Draw is the ability to find secret pilots and mechs.

    GAMEPLAY

    Gameplay is fun and starts you off right in the middle of the action. Most of the units you are given are subpar, while two worthwhile units are given, the Gunam and Mazigner Z. Unfortunately this set up leads to a lot of the strategy in the early missions being based around keeping your fragile grunts out of the way, so you can feed enemy grunts to the Mazigner. Two enemy aces appear in the first mission, Char Anzamble, and Garma Zabi, but even they quickly become just more Mazigner fodder.

    The one other complaint I have to give about this game so far is the dialouge. I understand the version I am playing is a fan translation (no US version to this date), so the quality may not be the best, but you cannot help but feel that there was something more in the origianl dialouge sequences. Especially in the fisrt mission where there is an opportunity for Amuro, the protagonist of Gundam, to speak to his Nemesis, Char Anzamble. The two pass back and forth generic and seemingly unrelated lines to eachother, and the player is supposed to belive that this will influence the plot later on. I can only hope there was more to the exchange in the original version.
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    Status

    Daizengar's Super Robot Taisen 3 (SNES)

    Current Status: Playing

    GameLog started on: Tuesday 15 January, 2008

    Opinion
    Daizengar's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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