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    jp's Legend of Zelda: Ocarina of Time/Master Quest (GC)

    [January 12, 2006 11:51:20 AM]
    I've done quite a bit of playing since my last update for this game. Well, actually not THAT much. I played some before christmas and some more last night. I'm currently in the Forest Temple where I've found the map and I'm trying to make some more progress. The problem is, I keep on dying during a particular fight. It's against some skeletons with shields (first one, then two together). I just have not been able to deal with them and it is starting to get really frustrating. In particular because it takes a while to get there and since everytime you die you restart at the beginning of the dungeon... Well, you get the picture. I might try again a few more times but if I can't clear that then I'll just call it quits.
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    [December 7, 2005 03:41:37 PM]
    I finished the Jabu-Jabu dungeon and it is REALLY brilliant. Namely because it really made me feel like I was adventuring inside a living creature. Cool. Fortunately I was able to beat the boss on my first attempt (barely!) though the mini-boss right before him was a LOT more annoying (stupid camera angles).

    Anyways, after that I had to watch a LOT of cut-scenes. A lot. (especially for a Nintendo game)...so I didn't make much progress after that.
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    [December 6, 2005 03:14:24 PM]
    I've made some minor progress though I've played quite a bit more. (4-5 hours at least). My lack of "real" progress is mainly due to two things. (1) Spent a lot of time wandering around trying to figure out what to do next and, (2) Took care of a few "side" quests for gaining some extra heart containers. The first one is pretty lame....I really want to get a horse (I learned the song!) so that travel between places takes less.

    I'm currently inside a giant fish! (it's a "dungeon") I've yet to figure out what I have to do exactly, though I have some ideas. The inside of the fish is REALLY cool...and really well done (I'm talking about level design here..). The walls and floor all have this organic/fleshy look and the whole dungeon seems to pulsate and move. I'm really impressed (considering it is all pretty low-res) by the art-direction in this game. Really impressed. It's brilliant.
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    [November 28, 2005 12:22:25 PM]
    I now have the fire stone (or whatever it's called) and I only have one more to go. That doesn't mean I'm much closer to finishing the game though...hehehe.. I know how these things go. In fact, I took a few sidetreks to places I know I'm not supposed to visit yet (I can tell because I get stuck and can't continue, so..I'm lacking a "power" that will let me through).

    Anyways, I've since picked up the spin-sword attack and a cool fire-magic blast!
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    [November 27, 2005 03:31:53 PM]
    I'm pretty close to finishing the next dungeon and getting the fire stone (or whatever it's really called). Combat is really annoying and I'm always trying to swing the camera around with the wrong buttons. Anyways, why do I find combat annoying? I guess I always have..in the case of a Zelda game. However, combat is never the main "point" of a zelda game (except for the bosses), you can pretty much sidestep monsters and move on...so, that's what I've been doing.

    On the 3D side, the dungeons are REALLY nice. The move to 3D loses a lot in terms of control problems and stuff like that, but it really pays off in terms of "immersion". It has also helped become involved in the story a bit more, because the places I visit simply feel more "real".

    Nice game. I look forward to playing some more. (and then Wind Waker?)
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    [November 23, 2005 07:11:27 PM]
    I was a bit nervous about playing this game. Not only is it an old game from an old console (that I never had), but it's also a game that a lot of people have really fond memories of. You know, the kind who'll get all teary when you ask them about the game. Sigh.

    So, will I play it and be disappointed? Will I fall in love with it? Will the GC version work correctly? (ie, no weird wonky interface stuff.)

    So far it's worked fine. Sure, the textures look really muddy and the models are almost laughable. Also, I kind of miss having real music...I mean, streamed audio... but it's ok.

    As for the game? Well, I finished the first dungeon (Deku Tree) last night and made my way into town. I still have some problems with the camera (I wish it was easier to control) and the combat system feels a bit awkward. However, I think that is more a matter of me getting used to the controls/game than anything else. We'll see how it goes.

    What has surprised me the most is how much this game is like a Zelda game. All the classically familiar Zelda elements are there. However, I have a feeling that (from what I've seen so far) the move to 3d is not really justified. A lot of stuff I've had to do is just easier in 2d. It is too early to tell though...
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    Status

    jp's Legend of Zelda: Ocarina of Time/Master Quest (GC)

    Current Status: Stopped playing - Got frustrated

    GameLog started on: Tuesday 22 November, 2005

    GameLog closed on: Friday 20 April, 2007

    Opinion
    jp's opinion and rating for this game

    I never played the original...but I do love the 2D Zelda's. Will I like this one? The answer is yes, though I quit because I got stuck.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jp's page

    See info on Legend of Zelda: Ocarina of Time/Master Quest

    More GameLogs
    other GameLogs for this Game
    1 : Legend of Zelda: Ocarina of Time/Master Quest (GC) by カルルスタイン (rating: 5)
    2 : Legend of Zelda: Ocarina of Time/Master Quest (GC) by Chuy Zapatista (rating: 5)

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