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    PeterK256's Portal (PC)

    [January 24, 2008 04:06:32 AM]
    Gamelog #1 Part 2

    Things are getting a little weird and twisted! Normally there is a computer narrating and guiding me through the different sections just like a tutorial, but “she” isn’t exactly acting like she’s on my side. Combined with the crazy propaganda writing on the walls that’s convincing me to not trust the computer is adding an excellent twist in that I now have a friend and enemy, neither of which have I met. So now I have to second guess what she says because some of what she says is useful, funny, and or an out right lie.


    The rules of play are simple, the controls are that of a normal FPS, there’s only one gun, and there’s no inventory (the companion cube <3 is the only thing you will ever need… ever…). The game keeps adding new and different obstacles with every level while keeping lessons learned from previous encounters. I wonder what twists or new mechanics await me in later levels? Cake?

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    [January 24, 2008 04:05:09 AM]
    Gamelog #1 Part 1

    In Portal the player is the subject in a series of experiments to get from point A to point B without getting killed. The only tool available is a portal gun that allows the wielder to shoot two gates which the user could then move through.

    For someone like me who loves The Incredible Machine; Portal becomes an instant candidate for my Good List. The whole game is “just” to workout puzzles to get to the next “experiment”.
    The first thing that I notice when I first started playing is the virtually nonexistent HUD, which turns out to be because Portal is a “do or die” sort of game. There just isn’t a need for extra stuff; it’s all about interacting with my new environment.
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    PeterK256's Portal (PC)

    Current Status: Playing

    GameLog started on: Wednesday 23 January, 2008

    PeterK256's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstar

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    See info on Portal

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