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    Jherbold's Chrono Trigger (SNES)

    [January 24, 2008 11:04:10 PM]
    Gamelog 2


    The game continued to improve as I played the second segment. After spending 10-15 minutes wandering around trying to figure out what to do, I finally made it to the first dungeon- the cathedral. The puzzle in here was a simple, yet effective one- hit two switches to disable a spike barrier, then cross the barrier to activate a switch to open the door to the boss area. The monster battles remained entertaining, and my characters learned several new and fun abilities. It was here that I first was introduced to the dual attack techniques- attacks where two members of your party combined skills. This really helped to make battles more interesting and to see some nice animations.

    After solving the puzzle I fought the first boss. The music was dramatic and intense, and, although the boss seemed pretty easy, it was nice to see some different attacks and skills. I tested out all of my new dual-skills, and found that a careful balance between Area of Effect damage skills, single high damage attacks and healing abilities would be the focus of many fights to come.

    The first story quest drew to a close with the boss battle, and I stopped the change of history. The characters now are on a journey back home. The dialogue so far has been excellent and I'm really enjoying watching this story unfold.


    For it's time, Chrono Trigger must have been a very innovative game. It is a game that remains fun to play today, and it has shown the timelessness of a well made video game. The music is inspired, the fights exciting, and the story engaging.

    I must say, however, that without the music and story, this RPG would be just like any other. The graphics look nearly identical to other similar RPG titles, the fights are rather generic at times, and the story, though good, is competing with many other amazing titles.

    The first dungeon had a simple level design, nothing amazing. However, I did really enjoy the atmosphere and placement of the areas on the world map. Also, because there were no random battles, the world map was a fun place to explore and never became tedious.

    The game is mostly a solo game, so you can't really talk much to others while playing. However, the game has such a huge cult following that conversations can spring up about the game all the time. Games like this tend to have huge support- and many develop unique challenges to get more out of the game. Speed runs, low level challenges, no items, etc. are all common. Players can bond over completing difficult challenges like these.

    Overall, I felt that the game held up to it's praise. I will probably continue to play it until I beat it, as I've been meaning to play it for a while anyway. On a design level, I feel that this is a good game to examine for it's story, music, and combat system, but not necessarily it's innovation.

    This entry has been edited 1 time. It was last edited on Jan 24th, 2008 at 23:05:16.

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    [January 24, 2008 07:50:12 PM]
    Note: I typed up a long gamelog entry, and when I hit submit the system, for some reason, didn't add it. I ended up loosing my entry, so here's my attempt at a second. :(

    Gamelog 1


    For this gamelog entry, I decided to try Chrono Trigger. Chrono Trigger is a standard squaresoft RPG known for it's amazing story and music. The game has you follow the adventure of Chrono in his quest to save the world.


    I am a long time fan of RPGs, so the gameplay here was nothing new or innovative to me. However, I did have a great time trying out this classic.

    In Chrono Trigger, you journey around fighting monsters, gaining experience and finding new equipment. Battles take place without going to a separate screen- and characters fight the monsters exactly where they appear in the dungeons they traverse. For an RPG, the whole system is very formulaic, and yet I felt that the implementation was excellent.

    There are three things that make an RPG: the combat system, the music, and the storyline. Chrono Trigger seems to do all three of these things well. Battles are fast paced and exciting- monsters surround chrono and can move around the field of battle, attacking in intervals. As your own attack meter rises, you can take an action and perform a variety of attacks. The music was amazing, the battle track was intense and catchy, the castle music was dramatic and epic, and the town music was peaceful and serene. All of the music complemented the atmosphere of the areas extremely well, and I was surprised when I discovered I had heard several of the songs before on the internet.

    The storyline itself so far has been above and beyond other RPGs. The game starts with Chrono and his journey to meet his friend Lucca at the millenium festival. There, he meets Marle and Lucca sends her back in time in a time machine she accidently invented. Chrono sets out on a journey to save her, and discovers that Marle is really the princess of their kingdom. Because of her presence in the past, the queen is put in danger and history itself is threatened.

    Overall, I've had a really fun time playing the game so far. I can see why it is so highly regarded in the video gaming community- the music and storyline are amazing. I hope to soon experience more of this great adventure.

    This entry has been edited 3 times. It was last edited on Jan 24th, 2008 at 23:05:26.

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    Jherbold's Chrono Trigger (SNES)

    Current Status: Playing

    GameLog started on: Thursday 24 January, 2008

    Jherbold's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstar

    Related Links

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    See info on Chrono Trigger

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