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    ifa10911's Gradius 3 (SNES)

    [January 24, 2008 10:58:07 PM]
    GAME PLAY

    Continuing on with gameplay, my emotional state during the game was mostly neutral, or frustration. This had to do with the steep learning curve and difficulty of the game.

    On the social front, I can see this being an okay party game, as it is easy to get into a game quickly, and fast paced. I also would be impressed with anyone who gets far into the game (personally) and could see it as a sort of one-upping your friends style competition. That said however, the game required my full concentration to play, so I cant for see any banter really between persons while playing this game.

    The powerup system is neat, but later on I can forsee it being frustrating as some sections would be FAR easier with powerups, and each death forces you to start over as far as your weapon powers are concerned.

    My over all opinion though is that this game is a fun shooter, and has a few innovative elements, but otherwise is fairly unremarkable and predictable in its gameplay.

    DESIGN

    The primary innovation in this game is the ability to select a weapon set prior to starting the game. This allows the user greater flexibility in playing style, and adds an element of management to how they utilize the power ups. EG does the user take speed boosts right off, or save them to get missiles a little later for a specific boss/enemy coming up.

    That said, otherwise the game is a remarkably generic shooter really lacking in creativity. Visuals are standard fare for the time era it was released in, as are the enemies and style of play. EG dodging enemies that shoot at you, some shoot straight ahead, travel in packs, etc etc. In my opinion it could really have used more color, the visuals were quite drab.

    Music was nothing to write home about, seemed neither interesting or complimentary to game play, but nor did it irritate.

    A final note is difficulty, the game was very difficult for a novice like myself to approach. This could be alleviated somewhat by perhaps having a player avatar that could take multiple hits, or a slower "ramp up" in terms of number of enemies and game play challenges.




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    [January 24, 2008 10:05:01 PM]
    SUMMARY

    Gradius 3 is a side scrolling space shooter whereby the play controls a ship that contains a number of weapons (selected prior to starting) that can be used as one gets power-ups while playing.

    GAME PLAY

    NOTE: It has been a VERY long time since ive played a shooter of this type, so that must be taken into account in my opinions and view on the game.

    As with most simple shooters of this type, the story is essentially throw away in my opinion. Stereotypical save the universe from some evil, only you can do it, blah blah. Not particularly engaging, but I cant really fault it, the story is not integral to game play in any sense.

    Gameplay is fun, but a bit confusing at first with the power up system, as it seems you sort of "spend" power ups to activate your weapons and upgrade them. I also notice that the game is quite difficult to a rank novice like myself. I died multiple times before even getting halfway through the first level. Also annoying having to use powerups to speed up your ship beyond its incredibly slow starting speed, seems unnecessary.

    The main innovation in this game appears to be its system of choosing weapons to use pre-game, and managing power ups through out. I shall elaborate more after some more playing on how this affects gameplay.
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    Status

    ifa10911's Gradius 3 (SNES)

    Current Status: Playing

    GameLog started on: Thursday 24 January, 2008

    Opinion
    ifa10911's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

    Related Links

    See ifa10911's page

    See info on Gradius 3

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