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    Rhibecka's Legend of Zelda: Ocarina of Time (N64)

    [January 25, 2008 03:47:34 AM]
    GAMEPLAY

    First of all, I fixed my TV settings and it helped make the environment a little brighter. However, I still feel that some parts of the game are too dark (even though these moments are rare).

    My first game session left me pleasantly surprised at the easy controls and solid world environment. After my second session of playing, I feel I can appreciate these features on a deeper level. Advancing meant reaching more challenging puzzles which I felt had a good learning curve (I feel the game gets more challenging at a good pace). This is important to me, because I easily get frustrated once I feel "stuck" or defeated in a game. After playing for a few hours, I still feel fresh and eager to reach more places.

    My comments on the memorable music and appropriate graphics still holds true! However, playing more did allow me to more clearly appreciate this game's unique plot and solid characters.

    After advancing further, I feel I can more accuratly comment on the storyline of this game. After my first session I felt comfortably intrigued by the small amount of storyline that had been revealed. Now I feel that the story line of this Zelda is a clear strength. I find the plot easy to follow and, so far, it flawlessly corresponds to the gameplay (which, to me, is important for a game like this). I feel this game has strong characters and does a particularly good job at making characters seems real.For example, we are shown a short cut scene between Link and Saria before you leave the forest. This small scene with simple graphics featuring the ocarina gift is really touching. Though only about a minute long, the game clearly conveys that Link and Saria value each other and that Link's leaving the forest (which is really you) holds great importance to other characters like Saria. Having characters the player cares about helps add to the overall gameplay, and keeps the game interesting. Small moments like this show this game's ability to convey important plot points in creative and memorable ways (which I see as a strong feature of this game).

    Overall I feel this game does a great job at creating an environment one would want to spend hours enjoying. The combination of unique places and great music help keep the play fresh, and steer it away from tediousness. I personally really enjoy the storyline of this game. Playing more has given me a chance to appreciate the creativeness of each individual race (from Gorgons to Kokiris) and the overall charm the game has throughout your adventure. Interesting puzzles, and minimalist fighting helped me stay focussed and not frustrated (I liked how the game was less about "keep from dying" and more about "get to the next part!".) All these elements made my gameplay experience well appriciated. I can clearly see why Legend of Zelda: Ocarina of Time belongs on the classics list.

    DESIGN

    Although Zelda clearly has many strong design features, I feel the individual level designs truly mark this game as creative. Each level takes you too a fresh and exciting location (which ultimating makes this game challenging and expansive). The game excels at making each individual dungeon level memorable by keeping mini-puzzles unique and connecting a solid storyline through it all.

    I was truly impressed by the expanse of level themes. Link in turn travels through a forest, a volcano, an ice cave, and even under water all in one game. Each level provided creative gameplay related to the environment and the theme. For example, in the ice cave you can capture a flame to melt away ice. Link uses this to solve puzzles unique to this level (you won't capture flames elsewhere during the game). Each level is able to have their own creative puzzles and challenges by providing new abilities during the level play. This greatly diminishes the game's boredom factor. Each place holds new experiences and abilities for Link to use during his adventure.

    Levels also allow for a game like Zelda to provide a giant gameplay world without being overwhelming. Having a clear level system kept me focused on a specific area. The player is essentially "trapped" in the level until the goal of the level is complete. This conveniently limits the player's options and allows the player to go through the game's intended obstacles; minimizing "what the heck do I do now?" moments. Having a distinct level for me to complete allowed me to experience a creative environment (such as a volcano) that didn't encompass the entire game. I liked being in a unique area for each part of the game. It really kept me interested and I felt that the vast number of mini-puzzles gave the player ample "hooray" moments which help keep frustration levels down. Almost every puzzle gave an item or new area as a reward. I felt that the game designers did a good job at rewarding me after nearly every challenge.

    Much of this game's charm comes from the level design. The fun of small victories leading to a level completion, the incorporation of small worlds that together encompass the entire game, and even the unique abilities Link encounters help make this game wonderful. And somehow this game still encompasses a strong storyline and memorable soundtrack. I believe the game designers did their job; they designed a beautiful game.





    read comments (1) read comments - add a comment Add comment
    [January 25, 2008 01:54:59 AM]
    SUMMARY

    The Legend of Zelda is an action/adventure game where you play a boy destined to save the land of Hyrule by obtaining the "Triforce" (an mystical object of great power). With sword in hand, you travel through each dungeon (level) solving puzzles and fighting bad guys in order to keep the power of the Triforce out of the hands of evil.


    GAMEPLAY

    My first impression of this game was a very positive one. Right from the start I felt the game's artistic elements blended very well. The graphic elements make each separate setting unique and engaging. I also felt the music really matched each setting in a way that enhanced the overall gameplay. For example, I thought it was clever that the background music while Link is in the castle, is the same "Royal Song" he learns upon meeting Zelda. These small details made my gameplay more fulfilling.

    Another element that I greatly appreciated was the control system. I am not an experienced gamer and easily get frustrated in manuvering characters and controlling camera angles. I was extremely surprised to find Link rather easy to control (he jumps automatically when needed, only one simple fighting button, easy assigning of items to "C" buttons, etc.). The small feature of having the "L" button change the camera angle to where the character is facing is a small way to fix a big problem of camera angles. The camera angles were strange at times, but I found it easy to return to my desired view. At those times of awkward camera angles I found myself mildly annoyed rather than hopelessly frustrated (which is where I find myself with most action games that require exploring). A simple hit of the "L" button put me where I wanted to be. The game's easy character manuvering and camera manipulation were elements I greatly appreciated and theefore enhanced my first gameplay experience.

    I also felt that the tutorial did a great job introducing the game while still incorporating an engaging gameplay. I liked that the game jumped right into the action while still including the tutorial, which helped make the gameplay engaging from the moment I started. I felt learning the logistics from individual NPCs (rather than a narrator or AI)made it easy to "be" the character while learning the rules in a creative way. I appreciated that Zelda's tutorial was clearly part of the adventure, and not excessive. Instead of being constantly reminded I am in a game tutorial, I felt that I was Link within an adventure the entire time, which made for a good first impression.

    Perhaps the only negative comment I have so far is that some of the rooms are rather dark. This may be due to my TV, but I find it hard to control Link in some of the darker areas where it is difficult to decipher murky surroundings with N64 graphics. Link himself is not very bright (colorwise), and occasionally he blended inconveniently with his environment. I found this very annoying when it happened (which wasn't too often). I believe making the main character (Link) a more distinct color may have helped. But in the meantime I am going to further investigate my TV settings.

    So far I feel the game has achieved a great storyline and engaging game play. Even as a novice gamer, I found the controls simple and easy to maneuver, which helped me get right into the game. The tutorial was quick and clear and well appreciated. I hope what I like about the game still continues!

    Till next time!

    -Rhibecka
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    Status

    Rhibecka's Legend of Zelda: Ocarina of Time (N64)

    Current Status: Finished playing

    GameLog started on: Friday 25 January, 2008

    GameLog closed on: Friday 8 February, 2008

    Opinion
    Rhibecka's opinion and rating for this game

    cool game

    Rating (out of 5):starstarstarstarstar

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