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    Starlaughter's Katamari Damacy (PS2)

    [January 26, 2008 01:09:43 AM]
    Hello again, while playing my second hour for my game log I am happy to annouce I officially beat the game. I was a bit put off by the fact that I was unable to pick up continents and or galaxies in my day's rolling, however, I picked up most clouds, sea monsters, islands and one rainbow.

    Gameplay

    Beating the game was very fun. Though you don't really know when the game is going to be over, it is nice when it finally ends. It may be because it is a bit repetitive, but nonetheless it is still engaging to the end. It was when I started picking up buildings that I got very into it. I wanted to go further and pick up bigger things, but alas! The final challenge is to make the moon and you have 25 minutes. Compared to the first challenge that was 3 minutes, it feels like a lifetime.


    Design-

    Like I said before, the game design does not change too much as the game goes on. It mainly stays cute and very brightly colored. There are different placed to "roll" though. You can start in a living room, kitchen, garden or city. By getting bigger you gain perspective that the house is in the town which is near the city which is on an island which is in a in archipelago (presumably Japan)which is in an ocean on the world. It is great how it is designed in a real world perspective. Like we talked about in class today, it is sort of like a "room" in a game (except it is the entire game) with walls you can't see. You assume the screen is the wall but you keep rolling and rolling and as you get bigger you discover more places to roll to.

    Katamari is also unique in design because it is hard to categorize. It is not really a puzzle game, though it is puzzling when you have to find objects only smaller than yourself, it is not exactly an adventure game, and it not at all an action game (except for the terrified screams of those you roll up). All in all Katamari Damacy is rather unique. I am not really sure what cataegory of game it would be under (and I am interested in finding out).
    read comments (1) read comments - add a comment Add comment
    [January 25, 2008 01:58:32 AM]
    Summary:

    Katamari is a game in which you play the prince of the stars and under the guidance of you God of the Stars father, you are making new stars for the sky. This is done by rolling your "katamari" around the world. This katamari is ultra sticky and picks up anything it touches. The goal is to make the size of your katamari match what size is given to you each round within the time limit (which gets up to 30 minutes at some points).

    Gameplay:

    This game is highly entertaining and fun. With its bright colors and crazy Japanese music, it is deffinetly easy to play for long periods of time. I have played this game to a fairly far point before, but I decided to start a new file for this gamelog entry just to see how far I could get in and hour. I suppose because of my experience I got fairly far. I made it to 8 stars and about 6 constelations. I enjoy making the constelations most because you are picking up sepcific objects. This game is so innovative. I have seen plenty of drab games with earth tones and guns before. Hoever, Katamari is the first I have seen where it is a serious game (and by serious I mean not a satire etc.) with neon bright colors and a purely light and fun theme. Its a lot of fun to be rolling up crabs for the constelation cancer and its very challenging to try and get 1, but the biggest possible bear, for Ursa Major.

    Though you are rolling up people (who scream or cry when you pick them up), mostly it seems like harmless fun. I think the best aspect of this game is that it plays of fantasies without being dangerous or lude. Unlike many games today, the idea of picking up cities and flying around the world (and eventually universe) is fun and not dangerous (because it is so unrealistic). Unlike many shooting or driving games, it isn't showing blood or creating a complacency with crime and violence.
    add a comment Add comment
     
    Status

    Starlaughter's Katamari Damacy (PS2)

    Current Status: Playing

    GameLog started on: Thursday 24 January, 2008

    Opinion
    Starlaughter's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Katamari Damacy

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