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    SGA's Final Fantasy XII (PS2)

    [January 26, 2008 12:45:08 AM]
    Gameplay:

    The game play was as fun as it was the first time. The only thing that I have to complain about this time is that I completely forgot what I was suppose to do. They must have told me in passing where to go but I forgot, I tried finding the location in the menus and such but I couldn't find it.

    I finally got a party member which was cool because she helped me to kill enemies easier, and it was fun to just hang with a friend. Though it kind of sucks that she left so quickly. I kind of wanted to go on a hunt with her so that she could help with the mutant wolf, but she left too quickly.

    I enjoyed that the story started to develop more, it was cool because it created more character interaction.

    Design:

    I love that the game gives a wide amount of possibilities when trying to chose what to take part in. You basically have free reign to go get weapons, fight enemies, talk to people and go on hunts. On the other hand this aspect is also a downfall of the game because it makes the game's story much slower. I am someone that enjoys story line more than just fighting. I would love the story to pick up the pace.

    There is not really any level design in the game the main character just goes around the same location. While there is some variance in the locations, it is not much. Basically the game takes place in the city and the desert surrounding.

    The game was probably designed with these elements in mind so that it kept a familiar tone to the rest of the Final Fantasy series. Most of the game was probably made with this mind. Same with the menu bar that controls the techniques. The game is still based on the taking turns theme, but it has the added possibility of being able to have the chance of getting away without damage. This was most likely added to give the players more of a chance of staying alive when fighting with many enemies.

    The game doesn't really have a good reward structure. The hunts do have rewards, you get money and payment for killing your mark. The more you kill the stronger you get, I suppose that is a reward in itself. The rewards are based on continuous work which isn't bad I suppose. This method challenges the player.

    The game produces many challenges through quests, enemies, tasks and leveling. Which is plenty of opportunity for gameplay to occur. The game space is open with many chances to talk to pedestrians walking around the city.

    The game is interesting and fun so far.

    This entry has been edited 2 times. It was last edited on Mar 5th, 2008 at 15:43:37.


    read comments (1) read comments - add a comment Add comment
    [January 25, 2008 01:16:34 PM]
    Summary:

    Final Fanatsy XII is a role player game, where the main character Vaan is a Rabanastre orphan who wants to take back the empire from the evil Archadian rule. Players grow stronger by fighting marks, enemies that are to be killed for payment, attacks are activated by choosing from a series of actions from a pull down menu.

    Gameplay:

    At its beginning the game plays like a movie, with lots of story and many cut scenes. The game then picks up a couple years latter and the story becomes much more difficult to follow. Well actually the story doesn't get difficult to follow until after you have completed all the tutorial, and have completed your first hunt.

    The world is enormous and has infinite possibilities. That is really cool because you can go do whatever you wish during the game. But if you do go off and do whatever you want you begin to wonder where all the necessary action has gone. What happened to continuing the story. I could be judging this aspect too quickly, I have never played a final fantasy game before, so this is a whole new experience for me.

    The intro took me forever to play, the game seems very complicated, but you never know what will happen. Time will tell.

    The controls are pretty easy to follow even for a novice game player like myself. The game has given me a pretty good experience thus far, I have yet to get pissed off at it, so that is a good sign. I am pleased with what I have seen so far. The graphics are great, the player interaction with other characters is done very well. You can pretty much talk to however you want to in the city.

    The activation sequence for attacks is actually pretty cool, there is not much to it. Basically you hit X scroll down a list hit X again when you have found the attack or technique that you want and off you go.

    The only complaint I have about the game so far is that my player has such weak defensive capabilities, even if you try to run. When you try to run from your opponent you get hit a good 60% of the time, and your life drains quiet quickly if you arn't paying attention to it.

    This entry has been edited 7 times. It was last edited on Feb 8th, 2008 at 23:39:12.


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    Status

    SGA's Final Fantasy XII (PS2)

    Current Status: Played occasionally

    GameLog started on: Friday 25 January, 2008

    Opinion
    SGA's opinion and rating for this game

    Good game so far.

    Rating (out of 5):starstarstarstar

    Related Links

    See SGA's page

    See info on Final Fantasy XII

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