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    ballboy's Elebits (Wii)

    [January 26, 2008 02:38:11 AM]
    GAMEPLAY:
    As I progress though the game, new aspects get add every level or so to make the levels fresh and increasing hard. For instance, new types of elebits appear in later level that act differently. Blue ones are fast and make smoke to hide them, Pink ones teleport, red ones have a siren that wakes up other elebits nearby, orange ones fly and so on. The variety of elebits is welcome and keeps the game from becoming repeatative.

    There are also new rules in farther levels like breakable items that cause you to lose if you break too many. Though this doesn't add to the gameplay it makes the game more challenging and adds more variety.

    To my surprise, there was a boss stage. The boss stage was different then the other level because I didn't have to hunt it down. The boss was fun and exercised my aiming skill because he kept teleporting and turning almost invisible. The appliances took a odd turn in farther levels too. In early stages once I had enough watts I just pushed a button on the appliance and got elebits.

    Now some of the appliances are like minipuzzles That require more than just enough watts. some require you to insert something like toast in the toaster, coffee pot in the coffee maker, and a DvD in the DVD player. Then there are some that require a special action. The laundry machine had to be openned, then dirty laundry put in, shut, then started. Its good to see a game that teaches kids how to do chores. And on that note, this game is a great kids game. It's simple, colorful, clean, and no violence(well except for the capturing of helpless, little elebits.)


    Design:
    Elebits does a lot of things right(it wouldn't be on the classics list if it didn't, would it?) First, the house feels very real, mostly because its full of stuff. The drawers are full on clothes, the closets full of boxes and tools and vacuums, the kitchen has pots and pans and dishes and a refrigerator full of food. All that makes the game more immersive. Second, the elebits are funny and odd. sucking them up just never gets old. Just the fact that the point of the game is to catch these innocent little things is offbeat and original. Third, The game has a lot of replay value. You can play levels again to try to get higher scores and faster times. Theres also a level editor thats allows you to put anything anywhere and you can add properties like zero gravity. From the couple levels of that I played with, it looks like theres a lot of crazy levels you can make. Oh, and there's even multiplayer.

    There's not much to say thats bad about this game. The story is silly and slim but they intended it to be that way. There's not much of a goal since the story is so insignificant, you just go from level to level, though you do get a cut scene every once in a while. well that was a short paragraph, I'm gonna have to get a really bad game for my next log.
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    [January 25, 2008 08:05:45 PM]
    SUMMARY:
    Elebits is a werky first-person shooter for the Wii. Its style is not unlike katamari damacy. You play a little boy in a world that is normal in every way except for the fact that there are strange little critters called elebits. You hate elebits because your parents, being elebits researchers, pay more attention to them than to you. You wish elebits didn't exist because if they didn't, your parents would take you to amusement parks appearently. One day you are home alone and the power goes out. Your favorite show is going to come on soon so you decide to go catch elebits using a laser gun so you can power the TV.


    GAMEPLAY:
    When you start the game you have the option of taking a tutorial, which I did. The tutorial's not bad, it shows you all the controls, and gives you a lot of tips. The gun you have can catch elebits bit it can also pick up objects, open doors, and turn on appliances. Each level is a different part of your house and you are given a time limit to collect a certain number of watts which you get from elebits. Watts are also needed to activate appliances and open certain doors. The appliances and doors show you how many watts you need to use them. Appliances are objects that, when activated, let out yellow and pink elebits which allow you to pick up heavier objects instead of giving you watts.

    Back to the elebits. Your house is completely swarming with them. They're on the beds and shelves, in the closets and cabinets, on the floor, under everything and in everything. It's a good thing elebits are cute little puff balls because if they were cockroaches or something your house would be suitable for a horror film. collecting the elebits is very satisfying because they run and scream and hide and cry. I particularly like their cute little screams. It's also fun to ravage rooms by madly flinging everything, which usually exposes a lot of elebits who prompty run for their lives.
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    Status

    ballboy's Elebits (Wii)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

    Opinion
    ballboy's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See ballboy's page

    See info on Elebits

    More GameLogs
    other GameLogs for this Game
    1 : Elebits (Wii) by Doc (rating: 3)
    2 : Elebits (Wii) by dtdrama (rating: 5)
    3 : Elebits (Wii) by jvjesse (rating: 5)
    4 : Elebits (Wii) by mesofunny (rating: 4)
    5 : Elebits (Wii) by mrfredman (rating: 4)
    6 : Elebits (Wii) by PlanetSmasherN9 (rating: 5)
    7 : Elebits (Wii) by schaver (rating: 5)
    8 : Elebits (Wii) by SlashFiend (rating: 5)

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