Meet the Edwins's Super Smash Brothers (N64)
| [January 25, 2008 10:33:37 PM]
| 2nd Entry|
My second 45 minute session with Super Smash Bros included playin multiplayer with some friends. It brought back some nice memories of my childhood when I first purchased Smash Bros. It's strange how a game can trigger memories. I remember having a blast thunderbolting my brother to hell with pikachu. This is what the gameplay did to me. It was so fun that it transported me nine years ago when this masterpiece was first released.
I spent a lot of my time trying to master the fighting system. I wanted to test my skills agaisnt my friends so I disabled all the items. This way, we can see who was truly better. We basically were playing Smash Bros competively, rather than playing it like the way it's intended to be played: as a party game.
A design element in Smash Bros that is different in other fighters is the "look" or artstyle of the game. Smash Bros has a 3D look, but yet plays as a 2D fighter. Most fighting games around that time were hand drawn 2D fighters, or fully 3D like Tekken or Virtual Fighter.
Even the stages in Smash Bros are designed differently from other fighters. They interfere with the fight against your opponents. For example, in the pokemon level "Safron City," numerous pokemon attack you, and in the Kirby level a tree tries to blow you off the stage. Most fighters don't do this. Usually fighting games have a flat level to showcase your combos. Smash Bros allows players to mix their skills with the level interference.
Another design choice that is not a traditional fighting game element is the items systems. Smash Bros include dozens of items from classic Nintendo games. Examples are pokeballs from pokemon, fireflowers from Super Mario Bros, and the Hammer from Donkey Kong. This adds a strategy to the game along with chaos.
The graphical design is nice as well, however not up close. The characters look blocky when the game zooms in on the fight. The game is still visually impressive though. When four-players are in action the camera tends to zoom out and thats when the game's graphics shine. The explosion effects from the items are beautiful. The stages are also easy on the eyes with gorgeous hand drawn backgrounds.
add a comment
| [January 25, 2008 09:27:56 PM]
Super Smash Bros is a very popular fighting game for the N64 that took the videogame world by storm in April of 1999. Developed by the team who brought us the Kirby games, Hal Laboratory, you fight as one of twelve classic Nintendo characters against other Nintendo mascots. You fight on stages that are based on the games of these mascots.
Smash Bros is very easy to pick up. It's a fighting game, but it doesn't have traditional fighting elements, well at least for that time in 1999. The combos that are excuted in traditional fighting games like Street Fighter, King of Fighters, and Mortal Kombat are quite difficult and require long button combinations. Smash Bros on the other hand, only needs a button and a tap on the analog stick to perform a special attack. The controls are great and very simple, and yet it remains highly addictive. This game is for eveyone. It's not intimidating to play like a complex 2D fighter. Children who aren't hardcore gamers can put their hands on a controller and actually put up a fight. That is how simple the controls are.
read comments (1) -
add a comment