aKiller's Shadow of the Colossus (PS2)
| [January 26, 2008 12:38:50 AM]
| Entry #2|
As I progressed more in the game, I could not help but feel disturbed by two things. One, the fact that these Colossi fell in such an immersively sad manner still made it feel wrong that they were being killed for the sould of the girl. Two, the black string of aura that comes out of the Colossi and stabs you after you take them down still makes no sense other than returning to the main palace area.
As I have mentioned, my feelings were mixed between the epic feel of the game at a whole, and the sadness of the death of each Colossi. With no new characters, the story seems to stay the same. My compassion for the character Wander deminished as the game progressed. Although the rising challenges involving how to take down the Colossi make the game deeply interesting.
The vast open areas of the game along with the style of the graphics give an expansive artistic feel to the story. Although the story itself does seem to lack some, well, story telling, the game stays deeply entertaining. The way the environment, the patience you must have, and the puzzles you must solve convey a great feeling for the game as a whole.
This leads to the style in which the game uses. The style of having the Collosi have part of the environment be part of the Colissi themselves creates the challenge of identifying what areas to target. The space blends with the Colissi taking great advantage of the abilities the player learned to do from the environment. Although that would be one of the small changes that I would make to the game: add more challenges other than the Colossi. While it is part of the style of the game to just have those few elements to it, adding some extra challenges to the overall environment would open up the game to a wider variety of players.
While this game is great, specially if a cinematic feel in video games is appreciated, it still is not very inviting to a wide variety of players. It is amazing to play it with friends adding to the extactic feeling of defeating a Colossus, but it does not create a complete social experience. Shadow of the Colussus does ramain an amazing game that will satisfy the player seeking to finish it, which is what I plan to do
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| [January 25, 2008 11:38:35 PM]
| Entry #1|
Shadow of the Colossus is an adventure platformer in which the player controls the character Wander. The storyline of the game is of Wander trying to retrieve the sould of a girl called Mono. He is commanded by a voice in sky to defeat giat Colossi in order to retrieve the soul.
Shadow of the Colossus surprisingly brought out strong emotions in me. At the start of the game, compassion is felt for Wander as his mission is to restore the soul of Mono. As the game develops, my thoughts on Wander started to change. The first Colossus I brought down made me feel an even stronger compassion for the gigantic creature of nature. The ambigous story hides the truth of how Mono lost her soul, making me think: What fault do these otherwise harmless creatures have?
The fragile way that the character Wander walks gives off a feelin of weakness in the character. Almost as he should not be doing what he is doing. The sword also develops a character that many player may no seem, but it is your guide. As well as the sword, the horse is your main transportation and seems to stay loyal to Wander.
As the actual fighting of the game started with the first few Colossi, it is excillirating to be such a small person defeating these enourmous creatures. It is almost as an interactive puzzle to discover which points to hit in order to bring the creature down. The size of the Collosi in comparisson to your character gives an epic feel to the battle in whic you must engage.
The epic look that the game conveys through open spaces and at times a strong bloom effect certainly keeps you, the player, engaged. An unexpected social interaction happened when the people watching me play cheered for me and yelled what to do as I fought the first Collosus. The game engages those around the player in the struggle that happens with each battle.
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