While continuing my gameplay, It seemed to be a lot easier once a figured out what all of the controls are. But it all seemed to repetitive. All I did was get on my horse, find a colossus, find its weak spot, and climb up its leg and stab it. Killing all of the colossus were the same story. It just seemed to simple and I didn't like that.
All of the gameplay was the same story. There wasn't much difference in the different colossus. It made me feel really bored while playing and after playing the game for another hour, I felt like giving up because I couldn't understand the story since it was like in another language and the only thing that talked seemed like it was some sort of god or spirit like figure. So while I was playing I couldn't understand any of the story line and all of the gameplay was all the same, nothing new never really happened and it made me really bored so i gave up on the game.
What made this a good game in a design perspective, was I liked how the giant scale of the colossus was used to imagine as if it really is that big and it makes it seem impossible to destroy the colossus. However, all of the levels or different colossus that you have to kill were nearly all the same. I did not like that aspect of the game because it made it seem like you are fighting the same colossus every time, the only difference is that you have to stab a different area of the colossus.
I also thought that their was never really any conflict in the game other than trying to hold on to the colossus when you tried to climb it. And then the colossus kept on trying to fling you off, so it would drain your energy and then you would fall off. Thats the only conflict that I felt throughout the game, but the game showed any complexity to it. It was way too easy. Right away when you look for the weak spots on the colossus, you know where to strike it and how to get to those spots, because they only give you one way to climb up its legs, so it was easy to get the weak apots and kill the colossus.
I really did not like this game, it was insanely boring to me. And there was no reward system that I saw of. If I were to change something in the game, I were to grant the player a reward system somehow as well as have the AI for the colossus be smarter and move a little faster, because they moved incredibly slow. I would also make it seem a little more real. For instance, when you fall from a 100 foot colossus, you should die, and not just get injured and lose some health.
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