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    Kinole's Mario Party (N64)

    [January 26, 2008 02:29:49 AM]
    GAMEPLAY

    The more I played, the more I became acquainted with better characters. This led me to rank my abilities with each separate character. I also figured that the throws and smash moves were the most critical moves when moving in for the kill.

    The fact that I was able to battle my friends for so long and on the same levels over and over again shows that this game has an incredible replay value. Although the levels and characters are limited, the fights and character/level combinations are always different. As everyone got more practice, everyone gets better and better, therefore increasing the challenges and instilling a highly competitive mindset.

    DESIGN

    This is a good game because of its inclusiveness of everyone.
    If it were limited to being a one-player game, I could see people getting tired of constantly battling the computer over and over again. Despite the fact that the computer characters change, the level of predictability in the moves of the computer does not. The challenges in the game lay with the human challengers.

    The level designs are simple, yet they can also pose to provide the player with challenges in their differring sizes and number of platforms. In addition, the Battlestar Galactica level provides an even greater challenge with its differing levels of lava. This level often frustrated the players, but created an good amount of laughter.

    This entry has been edited 1 time. It was last edited on Jan 26th, 2008 at 02:37:00.


    read comments (1) read comments - add a comment Add comment
    [January 26, 2008 02:14:11 AM]
    SUMMARY:
    The basic plot to this game is that a child has toys of the characters in the game and is making them battle each other. The video game player takes control as the toys come to life somehow and battle by themselves. The primary goal seems unlear, although I suspect that the player aims only to win every battle.

    GAMPLAY:
    My first few attempts at playing the game seemed meaningless seeing as how I tried button mashing instead of actually figuring out the controls, which turned out to be pretty simple. Once I fully understood the usages of combinations, I started seeing an increase in my number of kills. As I switched characters, though, I realized that their movements and speed varied significantly. This showed its importance as the computer characters changed in every battle.


    Soon, people in my hall recognized the sounds of the game and ran to join me. This added to the fun in that the moves made by my opponent were unpredictable, as opposed to those of the computer, which could often be timed.

    This entry has been edited 1 time. It was last edited on Jan 26th, 2008 at 02:38:02.


    add a comment Add comment
     
    Status

    Kinole's Mario Party (N64)

    Current Status: Playing

    GameLog started on: Saturday 26 January, 2008

    Opinion
    Kinole's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Kinole's page

    See info on Mario Party

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