ajlouie's Super Smash Brothers (N64)
| [January 26, 2008 02:58:15 AM]
| GAME PLAY|
With my negative comments noted above, each character also has every enjoyable aspects that although difficult to play, can be really fun to use. They designers did a great job in animating all the characters to have very unique and flashy moves that are directly from the original games they came from, such as Mario’s fireball and Yoshi’s egg toss. I find myself playing link simply to use his boomerang attack and powerful sword animations.
The arena also plays a big part in the game play. Samus’s level (from metroid) has lava that continuously rises in attempt to burn players, while Kirby’s dreamland has wind to blow players off the map. While these aspects are fun, certain players can really take advantage of dangers of each arena. Link’s jumping makes it hard to make it back when jumping against the wind, while Ness can absorb the shots fired from R-wings in Star Fox’s level.
I thought that the design of the levels and characters were ingeniously thought out. Who wouldn’t want to play game with their favorite Nintendo Characters? Even with the imbalanced issues of the game, there is simply so much to do that each game is never the same. The game is designed so even though some characters are “better” than others, I find myself playing the “weaker” characters for a challenge and to experience their well animated move sets and abilities. The music is also a wonderful addition. Each arena has its own slightly buffed music from their original games.
The single player is a bit weak, considering there is only about 11 levels with different bonus stages (time trials involving hitting targets and jumping on platforms). The AI can be tricked easily, even on the hardest difficulty. I found the only reason for playing the single player game is to unlock some of the bonus chars and set records for speed runs. But the real reason why people play this game is never for the single player. The multi-play is so vast and well thought out that one could spend hours thinking out new strategies and combos.
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| [January 26, 2008 02:38:40 AM]
“In Super Smash Brothers 64”, the players choose various characters and have them battle in different “arenas”. The game is unique in the sense that all the characters and “arenas” are based off of other games made from Nintendo, such as
Mario from “Super Mario Brothers” and Ness from “Earth Bound”. The story is slightly convoluted in the sense that they never textually tell the player what is going on, but what I derived from the opening scene is that a kid is playing with his action figures (Mario and the gang) and he or she is making them fight in his imaginary world during playtime. Since this is a “fighting game” it doesn’t get any more complicated than that, and it is simply a blast to pick your favorite character and have the ultimate faceoff in nostalgic arenas.
What’s so unique about “Super Smash Brothers” is the game play. Even though it is a “fighting game” the characters do not have “life” that slowly diminishes over time every time they are hit by a move. Instead, the characters have damage meters that start at 0% to a max of 999%. The more damage a character has, the more the characters fly when they are hit. The object of this game is to hit the characters off the map into all four edges of the screen, instead of depleting their life.
“Super Smash Brothers” has to be one of my favorite fighting games of all time. At a certain level of proficiency, however, there are certain nuances of the game that can be used and abused to make it impossible for other players of lower skill levels to even stand a chance. The “throw” ability, is easy to execute, and some characters such as Ness and Donkey Kong have extremely powerful ones that easily dispatch other characters at 70-100% (The average % to be eliminated is around 140%).
There are also several characters that have balance issues that make them far superior or inferior compared to others. For example, Link (from Zelda) has horrendous jumping abilities that make him extremely viable to be killed at 40% if the player is not careful. Ness, (as noted above) has an extremely overpowered throw, as well as powerful jumping.
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