| GAMELOG #2|
The second hour of my gaming experience was a little more intense than the first hour. The competitive spirt was reignited when we placed bets on who would win. Sad to say, I did not win, but came in a close second. Though I did not win, I learned a lot of new controls and damaging moves to inflict on my opponents. I also realized its easier to stick to one player throughout the game so I can specialize in them and learn all their tricks and sweet moves. This made the game more interesting because instead of repeatedly hitting A or B, I actually had some combinations to blast my opponents off with.
Though the four player game didn't really follow a story line, it was still more enjoyable than if it had. But had I been playing this game by myself, I would have wanted a story line to follow, because "smashing" on player with no reason or ultimate goal is slightly boring.
The design of the game was very alluring. The fact that you can play and win using two buttons and control makes the design very appealing to non-gamers. Some good elements in the game where that, even though you were blasted off the platform, you still have a chance to stay alive by jumping back, but only if your damage isn't too significant. Also random little objects constantly fall from the sky, which is a key element in the game because if you pick up one of these objects they can either benefit you, like the hammer which instantly kills your opponents, or kill you like the bombs.
I really enjoyed the different platforms, or levels, throughout the game. The platforms vary from size and shape, and are a broad range of colors which are appealing to the eye. Though the platforms are different they never really change in their level of difficultly, though some are more beneficial to play on depending who your character is. Also the game was really fun to play because of its simplistic reward structure. Though you don't get a prize for winning, you get ranked at the end of every game, giving you the satisfaction of beating your opponents.
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Playing Super Smash Brothers for the first time was awesome. You basically have to kill off your opponents by throwing them off the platform by using your magical powers (each character has their own unique power). The percents on the bottom of the screen account for the amount of damage you have. The more damage that builds up, the farther an opponent flies each time it gets hit. Each player has four lives and after the fourth, your character dies.
Super Smash Brothers is a very interactive game. It allows you to "trash talk" to your opponents as Jigglypuff sings them to sleep or while Pikachu constantly says his name every time he throws his blue ray of fire. You can play with up to four people, so that keeps the game stimulating and interesting. We had many friends just standing around, awaiting their next turns, which made me feel like we had an audience, keeping the competitive vibe in the air.
I really liked the assortment of characters from the big bad Donkey Kong to the cute and cuddly little Yoshi. And the fact that every character had its own special powers kept the excitement of picking a new player each game. After a while, it became clearly obvious that your choice in character really doesn't matter if you don't know how to use their powers. This was clearly displayed by my roommate, who was violently jabbing at the controls frustrated by the fact that her Donkey Kong was getting trashed by Pikachu.
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