Game Log #1
Summary: Super Smash Bros. was the start of a phenomenon that is now at its crescendo with Brawl due out. Nintendo sort of just went out the door with realism and took heroes from popular titles (Star Fox, Kirby, Mario, Link) and scaled them all into the same video game with an unparalleled new innovation: damage does not kill you, it controls your 'squishiness' or the distance you are hit by different moves. The maps hover in a screen (semi-visible when start is pressed) where you cannot go past a certain point above, below or to either side of the stage or your character bursts into a plasma like explosion.
The game play is incredibly simple and entertaining, yet offers plenty of room for greater mastery and combos. Pressing the a button will do a normal attack, b with a special attack (usually ranged, a decent way to eliminate kiting or just plain running away trying to ninja item spawns ((eww items NOOB)) ). the 4 directions with A or B will do different attacks with various range, damage, momentum and cooldown. R is shield, A while shielding will grab (shield-grabbing, they didnt even fix it in Melee, if anything it was more OP because C. Falcon and DK weren't the only real choices for a shield grabber ((read: nub)) ). Theres another grab button but... wait who uses that? Control stick will roll your hero while shielding. Smashing: holding an attack (A or B button is the one you hold depending on which move you desire) will 'charge' it up for greater damage and distance and in most cases recovery. Not all moves are smashable. Normal heroes (not kirby or yoshi) have 2 jumps or a jump from in the air and another attack (up+B for most char is the most efficient final move for distance). This game, especially after playing Melee, has serious flaws: aforementioned shield grabbing, NO DODGE IN AIR (GG, how many times have i died smashing R thinking 'im gonna dodge that home-run bat...') glitches and overpowered moves. Dodging in air (and other stuff like sidesteps and to a greater extent L/R canceling, wave dashing, etc.) were updated and fixed imensely in Melee and we can only hope in Brawl. 'Glitches' the only really bad ones that come to mind are Jigglypuff: get airborn aproach target from above. ignore them just stay with them if they are moving to dodge/attack, use down+A (timing isn't that hard) and then spam Sleep (down+B). This could be intentional, but Im pretty sure its broken, you can't shield or attack through the Down+A and it has far too much range for at least the animation. Ness: PK Thunder into ness (up+B) into himself will lag the game if it connects with more than 1 player, also granting it insanely increased range and smash distance. The 2 previous combos also are very OP, consider them #1 and #2 on my top 5 OP list:
Top 5 OP combos/things:
1. Jigglypuff: omg /BANNED from my circles retro days
2. Ness: It was good, Ness got buffed overall in Melee but his ONLY nerf was the fixing of this glitch and the decrease in power
3. Spamming Shield Grab: especially with DK and C. Falcon.
4. Power of Links projectiles (OMG boomerang u for days, ur close to me? bomb...) and his Spin Attack (Up+B, aka Hammerdin) (...you recover from bomb which usually damages you twoards me... right into my sword. late)
5. Yoshi: this requires skill and/or practice of timing its funky. Whenever an enemy is in the air jump diagonally up at them and hit them down with Headbutt (down+A in air) will either kill them if they do not hit the stage or usually slam them and temporarily stun them.
PS: RSS feed hit me up with new SSB:B info: complete character list. I lost myself in it right in the middle of this, sorry.
Rating (out of 5):