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    CptnWaffles's No More Heroes (Wii)

    [February 8, 2008 06:35:22 PM]
    GAMEPLAY

    There's oh so much more. As you progress in the same money-making period followed by a short level and a boss fight, you begin to find some of the finer elements of this game. Once again I found myself with a few spectators from the noises made by both the fights and laughter.

    No More Heroes is definitely a game that progresses under the assumption that it's the most ridiculous game created (and to my knowledge, it is). As the game goes on and on it makes less and less sense yet you don't feel lost cause the player knows that in the end, the storyline matters very little. I was drawn in from the hundreds of other little changes that made this game so well designed.

    DESIGN

    The game is both linear and open at the same time. They railroad you along and expect the player to do things like earn money. The way in which the player earns the money is totally up to them and can range between such ridiculous jobs as mowing lawns to killing Pizza chain CEO's. The jobs seem to do nothing but get better and better as well. Consider that your first job is picking up coconuts while later on you end up collecting kittens and mowing lawns to make cash. Santa Destroy is an odd town but what they pay people to do is none of my business.

    I was in awe at the amazing gameplay elements you find deeper into the game. For instance, as you progress your beam katana becomes not only more powerful, but millions of times more flashy. An example to this point is how the third katana purchasable has not one but four blades of light on it. You're also allowed to customize your character and change the look of his shirt (or lack thereof), pants, jacket, belt, and sunglasses.

    The levels are bland but they do the job without confusing the player. They create nooks and other small places to hide enemies while keeping the path straight enough that you can easily follow it on your mini-map. Everything is labeled as well. When you come across a locked door the game will inform you as to why it is still locked at this point.

    With well tailored Wii specific controls, I have problems finding faults in this game. Most of the basic attacks are little more than simple button press to keep the player from getting fatigued but the more impressive moves definitely have their share of glory. From the sumo moves to slicing opponents clean in half, this game is a display of what many Wii games should be like.

    This game did something unique though and here's something that got my attention. As the game progresses more American pop culture references begin to show up until even Darth Vader seems to be on your screen. In order to further this effect the characters begin to talk about "the game" you're currently playing and even go so far as to mention how further delays might make get the game renamed to "No More Heroes Forever" (in reference to the seemingly permanently delayed game Duke Nukem Forever). In short, just by playing the game you feel like you're part of some enormous inside joke.

    There are always things to nit pick about and I found quite a few but their size is nothing compared to superior engineering that took place. For instance, when out in the game world of Santa Destroy, Travis seems to lack the ability to do more than push people around and he doesn't really even do that. The collisions are horrible and the retro-style pixelated map made it impossible for me to find anything on my small television.

    Another tiny issue was how the game would heavily punish the player for ambiguous reasons. Things that took 5-10 minutes would have to be repeated due to unannounced and sometimes unidentifiable attacks. Even at full health the player could be destroyed by a barrage of attacks that were unavoidable in nature and it was frustrating to have to redo boss fights for just that reason. Nevertheless, they allow you to restart very close to where you died so even these issues were easily ignored for the most part.

    Overall this is a great game and while I think it could have done without a majority of the cussing, the comic blood effects and general game art style mixed with the amazing gameplay bring a new life to not only this game but hopefully to the field of Wii games hitting the market. I am doing well to take note the things that make No More Heroes such an epic tale.
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    [February 6, 2008 03:54:35 AM]
    SUMMARY

    No More Heroes is a Wii exclusive game that details the travels of Travis Touchdown and his ascendancy through the ranks of assassins. After he acquires a beam sword through an online auction, he makes a deal with an agent to become the number one assassin, which is only possible by taking them down one at a time.

    GAMEPLAY

    First off, this game is both stylized to the extreme and hilarious. Travis Touchdown is the perfect character for this job. He sets the mood with horrible yet amazing B Class movie lines and a very caring but destructive attitude. Not only is Travis great, but the villains do a good job of filling in the holes as well. With very Anime-like weapons (a beam sword and a machette with an electric edge), No More Heroes sets you up for a fun play experience.

    The gameplay is very open ended and lets you acquire money for the matches in various ways. You can take on part time jobs which pay handsomely for such menial tasks as collecting garbage, picking up coconuts, and mowing lawns. After completing those, you also have the option of doing shadier work which always includes your beam sword and killing.

    The rail-roading is both obvious but welcome at the same time. The way in which the game leads you around is at your own pace and while you can dally around and do non-story related things, you will ultimately need to continue the story line to progress further.

    Bystanders loved this game. I had a large number of people in my room each time a new boss fight started. Many times they would cheer and laugh at the antics of Travis and the villains. One such example was Destroyo Man, whose crotch laser and Destroyo Cannon had those watching in fits of laughter. In short, they loved it and I have a feeling I'll be asked multiple times if this game can be borrowed once I'm done.

    Finally, the game slowly works the player up, despite throwing them straight into the fray. The initial scene takes you into the mansion of the #10 ranked assassin. His guards attack and become your practice targets while you gain skill and are shown how the game works. Just when you think you understand what's going on they throw you into a boss fight. Before you know it, the crowd is cheering and you are a bit bloody but victorious. No More Heroes is definitely one of the best games for the Wii to hit the market so far.
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    Status

    CptnWaffles's No More Heroes (Wii)

    Current Status: Finished playing

    GameLog started on: Wednesday 6 February, 2008

    GameLog closed on: Friday 8 February, 2008

    Opinion
    CptnWaffles's opinion and rating for this game

    Awesome game. Very open with many rail-roading elements. Hilarious game but very graphic.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See CptnWaffles's page

    See info on No More Heroes

    More GameLogs
    other GameLogs for this Game
    1 : No More Heroes (Wii) by AceofAces (rating: 3)
    2 : No More Heroes (Wii) by BRI-3PO (rating: 3)
    3 : No More Heroes (Wii) by cweilee (rating: 5)
    4 : No More Heroes (Wii) by dtdrama (rating: 5)
    5 : No More Heroes (Wii) by Jaadus (rating: 5)
    6 : No More Heroes (Wii) by neoyaku2 (rating: 5)
    7 : No More Heroes (Wii) by wolfmanbsam (rating: 5)
    8 : No More Heroes 2: Desperate Struggle (Wii) by dkirschner (rating: 4)

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