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    mattduckman's Roller Coaster Tycoon (PC)

    [February 8, 2008 11:02:17 PM]
    GAME PLAY:

    Even this though this game is fun and I enjoyed playing it, I found that I'm probably older than the intended audience of this game. I remember playing this for hours on end, for many days in a row, and never getting bored of it. That was back in middle school, and now I find that I was getting bored on the second game. Achieving the goal of the scenario I played wasn't challenging at all, and there wasn't much for me to do while I waited for year 2 to come.

    DESIGN:

    This game is designed very nicely; it's a game of complex resource management. The resources are the guest's happiness, your money, your land, you park rating, and the number of guests. They are all connected and the game requires that you maximize as many of these as you can. It may be that the game is directed at a younger audience, or that I'm too familiar with it, but the challenge isn't enough to keep the game fun for very long. It would be nice if there was a different mode to this game, or different challenges for when the traditional ones get boring. This may actually be included in the expansion pack that I don't have. I like how the game lets you really see the park at many different zoom positions and angles, and it really allows you to get into the game.
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    [February 8, 2008 12:53:03 AM]
    SUMMARY:

    Roller Coaster Tycoon is a game where you are given some land and expected to build a successful amusement park; each scenario has a certain benchmark you have to meet. You build rides, design roller coasters, build bathrooms and food stands, hire cleaning and maintenance staff, and make sure that you have relatively happy guests and a sizable profit for further expansion.

    GAMEPLAY:

    The scenario I did was a start from scratch. There isn't much to worry about except providing the guests with things to do. Once the game goes on, the other aspects come into play, and it's important to check what the guests are thinking to make sure they are as happy as they could be. For example, if you open a new ride and people say it's too expensive, it would be beneficial to lower the price. As the park gets really popular, overcrowding becomes a big problem. Ride lines become very long, the walkways are busy, and the guests start to get unhappy. The new challenge becomes finding new things to build in the little space that you have left. I found that rides can sometimes be modified to accommodate for more cars, so the line can move along faster. A funny thing that happens in this game is that you become mad at your guests if they complain a lot. There's even a feature in the game where you can place guests wherever you want. If they begin to piss you off enough, sometimes it's fun to just throw them in the lake and let them drown. This is technically bad for your park rating, but a couple deaths won't really make a difference.
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    Status

    mattduckman's Roller Coaster Tycoon (PC)

    Current Status: Playing

    GameLog started on: Wednesday 6 February, 2008

    Opinion
    mattduckman's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See mattduckman's page

    See info on Roller Coaster Tycoon

    More GameLogs
    other GameLogs for this Game
    1 : Roller Coaster Tycoon (PC) by Blademaster87 (rating: 5)
    2 : Roller Coaster Tycoon (PC) by Onehandtoucher (rating: 5)

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