Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    ms_jasmin's The Sims 2 (PC)

    [February 8, 2008 02:19:33 AM]
    Gameplay #2

    GAME PLAY

    Playing the game the second time, I had a greater grasp of the games concept and quickly settled into a routine. Settling into the routine wasn’t a good thing though. I got kind of bored after a while, all I did was go to work, and make sure everyone was fed, rested, and took care of their bathroom urges. In order to better the game, I started testing the amenities in my home. From painting, to playing computer games, I found more options of things to do, even throwing house parties, and going into town. All of these things and different options made the game more exciting. With all these different amenities and options I had a lot of fun playing the game.

    The other option I took advantage of in this second round of gameplay was the pet feature. Having a pet also opens up more options and creates excitement in the game. Having a pet, you meet other pets, and other pet owners. Also having a pet makes going into town more exciting because you can buy products for your pet. Another thing I liked about the pet was that they were another area where players can achieve some type of social gratification and acceptance.

    DESIGN
    I appreciated the overall design of the Sims game. I liked the way the game was designed to simulate real life. And I appreciated the direct cause and effect action. In some games that simulate life, there is no direct connection and a series of unrealistic causes and actions. In this game, when you ignore a request to go to the bathroom, or leave the person unfed for a while, there is a direct, realistic result, and it affects your game play.. That element of the design was definitely one of my favorites.

    Another element I really appreciated was the personalization capabilities. This game allows players to design single characters and whole families. You can make players that directly reflect you and your personal style, or someone you admire, which makes game play more interesting. Also you can design your home from the ground up. You can design your childhood home, or the home of your dreams. The personalization capability really helps the player feel like their apart of the game, and not just as a player, but a creator. This investment in the game makes the game play experience more important and personalized, and creates a special social experience for the player.

    This entry has been edited 1 time. It was last edited on Feb 8th, 2008 at 02:22:43.


    read comments (1) read comments - add a comment Add comment
    [February 8, 2008 01:26:21 AM]
    Game log #1

    SUMMARY

    The Sims is a real life simulation game. In this game, players live, work, and function as citizens in real society. This game has grown and expanded, you can add a variety of expansion packs, granting players additional options. The pets version of is the same basic concept expect you can add pets to your household. With the addition of pets, there is additional features for purchasing pet products and servicing your pets.

    GAMEPLAY

    Playing the game, I spent a large amount of time on designing my character and my home. I realize that you could just go ahead and play with a pre made person, or move into a pre made house, or even take over a pre made family in a pre made house, but I choose to create my own. Creating my own players and home was a lot of fun. Designing them helped me feel some form of ownership over the game and my game play experience. Also designing the home, and my family helped the anticipation to grow.

    After spending an extensive amount of time designing the house, I began “playing” the game. Most of the games I am used to, are like Mario kart, where they have specific tasks and goals, built in challenges and such. In the case of the sims I realized there really was no guidance, or missions, or bosses, or anything like that, so I didn’t understand the goal of the game. I played the game for about an hour, and then realized the point of the game was to survive and function. It took that long just to get a grasp of the games goal. Originally, I felt like the game had no built in rules, but after I realized what the goal of the game was, I enjoyed playing it a lot more.

    This entry has been edited 1 time. It was last edited on Feb 8th, 2008 at 02:24:00.


    add a comment Add comment
     
    Status

    ms_jasmin's The Sims 2 (PC)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    ms_jasmin's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See ms_jasmin's page

    See info on The Sims 2

    More GameLogs
    other GameLogs for this Game
    1 : The Sims 2 (PC) by Cintita (rating: 5)
    2 : The Sims 2 (PC) by Ens (rating: 5)
    3 : The Sims 2 (PS2) by Jenifer (rating: 5)
    4 : The Sims 2 (PC) by LordVader (rating: 5)
    5 : The Sims 2 (PC) by origin8 (rating: 5)
    6 : The Sims 2 (PC) by origin8 (rating: 5)
    7 : The Sims 2 (PC) by origin8 (rating: 5)
    8 : The Sims 2 (PC) by origin8 (rating: 5)
    9 : The Sims 2 (PC) by origin8 (rating: 5)
    10 : The Sims 2 (PC) by origin8 (rating: 5)
    11 : The Sims 2 (PC) by Starlaughter (rating: 5)
    12 : The Sims 2 (PC) by The Joker (rating: 5)
    13 : The Sims 2 (PS2) by walterk (rating: 5)
    14 : The Sims 2 (PC) by yami265 (rating: 5)

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014