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    SwordFish's Burnout Paradise (360)

    [February 9, 2008 01:36:59 AM]
    [ entry #2 ]

    GAMEPLAY
    In my second game session I discovered the showtime event. It can start on any road and at any time, even during another event. By doing so, the previous event is cancelled. Once it began my car became a careening hulk of metal with the ability to direct it into the path of oncoming cars. The goal of this event is to crash into as many cars as possible to increase the total damage cost.

    I noticed that one of my friends was playing the game as well, so I invited him to join me. I was surprised at how quickly we were able to connect and race around the city. At first we just raced around the city and took each other down by . For multiplayer there is a set of challenges for 2 players and another for 3, all the way up to 8. The challenges took us around the city, doing stunts like barrel rolls through a plane fuselage and crashing into each other in mid-air. I liked doing the multiplayer challenges because it took me on a tour of the city, discovering areas I wasn’t familiar with.

    DESIGN
    The most innovative design feature of Burnout Paradise would be the ability to start a showtime event anywhere in the city. This is the event that makes Burnout different from other racing games. Once I found this feature, I’d always go into showtime if I was losing an event, as it was a good way to relieve stress from retrying a difficult event multiple times.

    The gameworld is very well designed, as it seamlessly integrates jumps into construction areas and still looks like a realistic city. Also scattered around the city are drive-thrus that repair your car, refill boost, or change your car’s color scheme. Junkyards let you access your car collection to switch cars.

    The pace of the game is controlled by the player. I could just go and compete in every event I see and progress through the licenses faster, or go exploring for billboards and shortcuts. Completing the exploration challenges unlocks achievements for gamer points, while competing in events unlocks new cars. Another objective that unlocks achievements is setting time and showtime records on each road. The variety of rewards keeps the game interesting.

    I like the camera because I can view the car from behind or from the front bumper. When looking from behind, you can rotate the camera to the front from either direction or look directly backward. The only thing I don’t like about the camera is when you drive in reverse, the camera rotates so you are looking backwards.

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    [February 8, 2008 08:21:13 PM]
    [ entry #1 ]

    SUMMARY
    Burnout Paradise brings the car-crashing mayhem of the previous games into a city waiting to be explored. Paradise City is filled with plenty of cars, jumps, and secret areas. The primary goal of the game is to win racing, road rage, or stunt events to unlock better cars. Winning a certain number of events also upgrades the player’s license, an indication of his or her progress in the game.

    GAMEPLAY
    At the start of the game I received a starter car at the junkyard to roam the city. The radio turned on with a DJ who explained what I could do in the city and how to find an event. I was eager to find a road rage event, as I find those to be the most fun. The goal is to take down other cars by bumping into them and making them crash, all while driving around the entire city filled with traffic.

    The game was fun to play because of how exhilarating it was to drive through oncoming traffic at high speeds, then watching my car get compacted by head-on collision with a bus. Sometimes my car would collide and flip through the air, end over end or horizontally. Bystanders enjoyed watching me play, probably curious to see how long I could last without crashing, or just waiting to watch another incredible crash animation in slow-motion.

    As far as the story goes, there isn’t much to it. The player is basically one of the many reckless drivers in Paradise City. The DJ on the radio comments on the player, but never in much detail. He usually gives tips like suggesting places to go or explaining how to access the game’s features. There is an option to turn off the tips, but I’d rather find out more about the game by listening to the DJ.

    This entry has been edited 4 times. It was last edited on Feb 9th, 2008 at 01:10:21.


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    Status

    SwordFish's Burnout Paradise (360)

    Current Status: Playing

    GameLog started on: Thursday 7 February, 2008

    Opinion
    SwordFish's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See SwordFish's page

    See info on Burnout Paradise

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