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    altfire's Metal Gear Solid (PS)

    [February 8, 2008 02:09:16 AM]
    GAMEPLAY:

    Another thing worth mentioning about the gameplay is the creative radar system. The game requires players to proceed with extreme caution. In the upper corner of the screen there is a radar that alerts players to the location of enemies. Each enemy has a cone shaped line if sight. The player must try to avoid entering this cone in order to avoid detection. If the player is spotted, the enemy will sound the alarm and the radar will be jammed until the alarm timer reaches zero.

    As the payers progress through the game they encounter some of the most imaginative and memorable boss characters in gaming history. They each have an incredibly deep and rich background story that make the players sympathize with them and their cause. Also, the way some of the boss encounters are carried out is pure genius. As an example one of the many bosses in the game is a powerful psychic named Psycho Mantis. He has the ability to read people’s minds and can anticipate the player’s every move. There is only one way to beat him: plug the PlayStation controller into the second controller slot so that he can’t read your mind. If that’s not creative then I don’t know what is.

    DESIGN:

    What starts out as a simple covert mission to disarm the terrorists, slowly turn into one of the most complex and well written plots in any videogame. If I wanted to explain the storyline then I would have to dedicate a whole paper to it. Let’s just say it involves themes that range from cloning and genetic research to government conspiracies, betrayal, love, and the dangers of nuclear weapons.

    The graphics are obviously outdated by today’s standards but back in 1998, Metal Gear Solid had the most incredible graphics seen in any videogame. Not only did the game look amazing but the attention to detail was simply amazing. The audio was (and still is) among the best in videogame history. From the orchestral music to the top-notch voice work, this game set the benchmark for what videogame audio should be.

    I think it’s more appropriate to call Metal Gear Solid an interactive movie rather than a game. Saying that there are a lot of cut-scenes in this game is an understatement. I’m not exaggerating when I say that 40% of the game is cut-scenes. The story is such an essential part of the game that at times it feels as if the players are “playing” a movie. Some criticized the game for its short length and long cut-scenes but for those who enjoy a good storyline, this is a must-buy. 10 years after its release, Metal Gear Solid is still one of the best videogames I’ve played

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    [February 8, 2008 02:07:56 AM]
    SUMMARY:

    Metal Gear Solid is a tactical stealth game that was released on the original PlayStation way back in 1998. Unlike most games of its time, the game put emphasis on stealth rather than all-out action and gunplay. It was also the first game to give players a true cinematic experience with its then unheard of level of storytelling and voice acting. The game puts players in the shoes of Solid Snake, a former member of a special forces unit who is brought out of retirement in order to deal with a rouge group of terrorists who have captured a nuclear weapons disposal facility in Alaska. As Solid Snake, players must penetrate the enemy base, rescue the hostages, and eliminate the terrorist threat.

    GAMEPLAY:

    As mentioned before, Metal Gear Solid is a stealth game at its core. The player must navigate through the game without being detected by the enemy and there are many ways to achieve this. Crawling under objects, using boxes as cover, hiding behind walls, distracting enemies by making noises are just some of the ways that players can avoid detection. If detected, a timed alarm is set off which draws the enemies to Snakes location. During the alert phase players must hide and remain undetected until the alarm timer reaches zero. The game itself is controlled from an elevated third-person perspective. While the camera isn’t controllable by the player, the game moves the camera around every now and then to allow for a cinematic view of the action.

    The game starts out with Snake infiltrating the enemy base alone and unarmed. The only options are to remain hidden or to take down the guards with your bare hands. Of course as players progress through the game, they will find plenty of weapons, rations (which restore snake’s health), gadgets (such as thermal and night vision goggles), and other handy items that are all essential to snake’s success. Players can also remain in contact with snake’s support crew using a tiny earpiece called a Codec. Basically each contact has a set frequency that players can dial in order to gather hints and tips on how to play the game or what to do when they are lost. Once the players get the basics down, the story starts kicking in and that’s when the game really picks up (more on the story later).

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    Status

    altfire's Metal Gear Solid (PS)

    Current Status: Finished playing

    GameLog started on: Friday 8 February, 2008

    GameLog closed on: Friday 8 February, 2008

    Opinion
    altfire's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Metal Gear Solid

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