Shelly's Legend Of Zelda: Ocarina of Time (N64)
| [February 9, 2008 02:26:39 AM]
| Gamelog entry #2|
During my second session of gameplaying, I spent the entire time inside of the Deku Tree. So I did not learn anymore about the storyline during this time. Instead, there were lots of puzzles: figuring out to opening doors (by lighting torches, by stepping on buttons on the ground). Also there are characters that you have to defeat by using your shield to deflect the Deku nuts that they spit at you.
Some of the puzzles took me many times to complete. There was on in particular where you have to jump from the very top of the tree with a burning torch in order to fall through a web leading you to a lower level inside of the tree. This was the task which frustrated me the most because after failing so many times, the task became redundant.
As I mentioned before, this is a 3D game, which is played from a third person perspective. The movement of the main character is pretty straight-forward: You use the joystick in the center of the controller to move Link in that direction and A is used as the main select button and B as the weapon button. You can choose the Select button to go to several screens that enable you to either: switch your weapons, look at your map, look at your quest status (keeps record of everything you collect), and look at other items you've collected. Also, there is a Z-button trigger that enables you to focus on a specific object or person in order to attack it or talk to it. After doing a little online research, I found out that this control scheme was revolutionary at the time of the game's release.
The reward structure of the game is: when you defeat enemies you can get more ammunition or rupees. Also you can be awarded rupees for smashing wooden chests or cutting down shrubbery. When you have to defeat multiple guards, there is often a specific sequence that you must defeat them in in order for him to give you a clue about how to defeat the next boss.
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| [February 9, 2008 01:29:32 AM]
| Gamelog entry #1|
Legend of Zelda: Ocarina of Time is a 3D action-adventure game in which you play as the character Link who is given the task of saving the mythical land of Hyrule. The Deku Tree summons Link and tells him that he is the kingdom's only hope. Link has a sword and shield but also picks up other weapons along the way, as well as magic spells to use against any antagonists.
The game opens with a lot of dialogue. It tells you that the Deku Tree is sending the fairy Navi to wake up Link (the only boy in the village without a fairy) and become his fairy and help navigate him through the journey in saving the Hyrule Kingdom. You feel an immediate sympathy for the character Link when you learn that he is the only boy in Kokiri without a fairy guide. This makes you automatically feel a caring emotional connection towards him. Also, the anticipation of knowing you must somehow save the kingdom without really knowing how or why the kingdom needs saving in the first place keeps you intrigued. The Deku Tree does not specifically tell you everything you must collect and defeat; the player has to figure that out on their own as they go along. This creates an element of surprise as the story slowly unfolds.
This is a one player game so I did not have any social interactions with other players, but I did announce my occasional frustration with other people that were in the room not playing.
The game has a very specific flow. You have the freedom to go almost wherever you would like in certain areas of the land, but in order to move on and progress to the next land, there are certain tasks you must complete. For example, in order to be allowed to leave the village of Kokiri, Link must first find his sword and buy his shield. Then he was allowed to pass the guard to visit the Deku Tree. Also in the village, signs help you to learn how to use your weapons, like using your sword to cut down shrubbery which gives you rupees (the local currency). Each task you must complete allows you to learn the skills that you will later need to use in the game.
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