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    galatasaraygirl's Mario Kart DS (DS)

    [February 9, 2008 01:29:34 AM]
    Entry #2

    GAMEPLAY
    For my second hour of playing this game, I decided to play 2 player against my friend using the wireless mode. This was a lot more fun than playing alone because it was more of a social interaction than being just a race against the clock alone. We played various courses in game under the 100cc section, which is harder than the easy 50cc I usually play in. The level of intensity rose, but there was not any difference in the way the courses and levels were set up.

    DESIGN
    The elements of the game are typical to that of any Mario Kart game: the courses, the obstructive elements, such as gophers and snowmen, and the Item Boxes which are very helpful in achieving the main goal of the game. The levels of the game in each circuit get harder each race, with the inclusion of more moving objects (ie: cars and gophers) and also no boundaries on the sides of the road, such in the race Rainbow Road, which you can fall off of and lose your spot in the game.

    The different missions and battles in the game are what keeps it interesting after losing interest in the racing aspect of it. The 2-player mode is definitely more fun to play than one player, it creates competition which would make winning more desirable. The game made usage of space in the gameworld by placing bushes and adding hills in the course. The general tone of the game is whimsical, but the whimsicality of it varies by the course, such as the desert course and Peach’s garden.

    One thing I wish this game would have been the ability to have the karts move at a faster pace. The slow movement of the karts is the main reason why I stop playing the game after a certain amount of time.
    The games reward structure is made up by the top 4 racers receiving points according to what place they finish in.

    Overall, Mario Kart is one of my favorite games because every time I play it, I am able to have fun and play for a couple of hours without getting bored. I really hope that Nintendo releases a new version of this game with newer elements to keep it interesting.
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    [February 9, 2008 01:28:45 AM]
    Entry #1

    Summary
    Mario Kart is a 1-8 player racing game for the Nintendo DS. The main goal of game is to basically win races against the computer or other players using the wireless multiplayer mode. During the various races, there are Item Boxes placed throughout the course which are the available way to gain an advantage over the other players depending on which item you get. There are assorted themed races and also many different types of games and battles that the play is based on time or collecting coins.

    GAMEPLAY
    I have played Mario Kart for N64 numerous times and Mario Kart for the DS was able to live up to the reputation of its parent game. You are still given a selection of characters to choose from, and also a variety of karts that vary in speed, acceleration, handling, drifting, etc. There are also different Cups to choose from, which are yielded from the Nitro Grand Prix and Retro Grand Prix groups.

    My emotional state during this game was the same with any other type of racing game: the want and excitement of winning by going fast. The characters during the race do not interact verbally: there is no trash talk or anything (as in the new Mario Party 8 for the Wii). This game is definitely fun to play: I have played this game for well over 2 hours at a time, and the replay of this game is very high due to the different types of classes available to race in, such as the 50cc, 100cc, 150cc, and the 150cc Mirror course.
    While in single player mode, I don’t really have interactions with others about the game because I am too engrossed in the game to talk about it, but I am still able to respond to questions that don’t require much thought. The flow of the game is typical to that of any other racing game, the higher class you choose, the harder the course gets.
    One thing I really wished that Mario Kart had was a story behind it, but I think that is why its replay value is so high, because it lacks one.
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    Status

    galatasaraygirl's Mario Kart DS (DS)

    Current Status: Playing

    GameLog started on: Sunday 15 April, 2007

    Opinion
    galatasaraygirl's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See galatasaraygirl's page

    See info on Mario Kart DS

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    1 : Mario Kart DS (DS) by Apollo (rating: 5)
    2 : Mario Kart DS (DS) by coyoteman_1 (rating: 4)
    3 : Mario Kart DS (DS) by hlujan (rating: 5)

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