Ashark's Call of Duty 4: Modern Warfare (PC)
| [February 9, 2008 03:49:59 AM]
I have played through several more levels including the end of the American campaign, and I can honestly say that I am enthralled in the storyline. The twists and turns that they put you through are absolutely brilliant, while keeping a realistic edge that makes the story seem entirely possible in the real world. The enemies are difficult and tend to throw grenades a lot to which you must run or toss it back, but the thing that annoys me is when the enemies throw three grenades to the same spot. A bit of overkill, but it is just a slight annoyance to the overall game experience. A rare one at that, too.
What also annoys me is the fact that the allied AI tends to have this annoying habit of blocking you during the scenes that entrances must be made after something like blowing a door open. Personally, I would like to be the first through to see the surprise and just fire like crazy to take advantage of that, though if you happen to be a second too late, you will find yourself following very closely behind an ally. If only there was a push button, I would shove him through as a human bullet shield. I know, not realistic, but it would have been satisfying.
First off, the controls of the game are very intuitive with the standard control of a first person shooter, also allowing you to change the controls to your preference. I made sure to change a few keys, including the melee attack which was awkwardly placed as “v” which was a bit out of the way. The controls were responsive and the hit registration was satisfyingly accurate and clean.
The health system is not one of a health bar, but of a type of regeneration where if you take a hit, you can heal up by just taking cover for a short time. But if you take enough hits in a short period and you will be down to the ground like a dead fish. This type of health system is perfectly suited for the type of game that Call of Duty 4 is, allowing beginning players a more lenient way to stay alive and preventing expert players from attempting to commit a sort of Rambo maneuver, where they would run out in the open, gun-blazing in full auto. Not that it prevents the AI from doing the same exact thing.
I have explained before about the enemy AI, and while they are difficult opponents to fight in open spaces, they still try to charge you when you are shooting at them. While this may be fine if they all charge at once (which sometimes happen), but you often see them charge one at a time, allowing you to easily pick them off. If they could have put in some intelligence for the AI such as letting some of them use suppressive fire (unloading their entire clip to keep the enemy in cover) while allowing their allies to rush it, it would be a much more satisfying experience. But I do concede that they effectively use grenades to flush you out.
The graphics were a good point, allowing a immersive environment that utilized weather such as rain to give a better feel to the game as well as put very minute detail on locations that you would only probably see once in the entire game. The voice actors were superb and carefully chosen. The mission introductions makes you feel like you are getting a briefing from a superior on the objective of your mission. Not to mention that the sound effects of the weapons and explosion gives off the feeling of a true battlefield. All of these factors give the game a great immersion rating in my book, and truly makes the experience worthwhile.
Overall, this game comes as one of my highly recommended.
read comments (1) -
add a comment
| [February 9, 2008 03:28:57 AM]
Call of Duty 4 is about taking on the role of a special military operative and a soldier in a war against militant groups consisting of Russian and Arabian terrorists that are trying to secure nuclear arms.
I had heard a lot about this game beforehand including a video review depicting how great the gameplay aspects of this first person shooter so I had a lot of expectations when I dived into the game. I was not disappointed. The game started out slow with the tutorial that set up the controls, but once the main missions started, I was startled to find an entirely immersive game.
The first thing that hit me was the graphics of the rain on the first mission as well as the feeling of surprise and delight at being able to finally be the one to ambush and surprise the enemy instead of the other way around. The surprise slaughter of the enemies was enjoyable, even though this scene didn’t really last as long as I would have liked. But still, this left me gleeful and expecting more, to which the game provided.
The AI was surprisingly intelligent in the game, using cover to fire at you with also surprising accuracy. It became essential to hold yourself behind cover and peek out for quick bursts of fire. But there are still some complaints I have with the AI, especially when they come out running in the open with their guns blazing like some suicidal maniac. These are trained Russian soldiers on a military ship, right? Maybe the Russian military should reorganize their training course, starting by firing all their instructors.
I shouldn’t just bash on the enemy’s AI, because the ally’s AI suffers as well, but they might not be so noticeable at first. The fact that you do not have to care for their welfare is a definite plus, as games that required you to baby-sit dumb AIs like the Ghost Recon: Advanced Warfighter series just makes the game a chore than a pleasure. But their intelligence is limited by a set, defined pre-scripted path that makes it entirely predicable where they will go and what they will do.
add a comment
Ashark's Call of Duty 4: Modern Warfare (PC)
Current Status: Playing
GameLog started on: Thursday 7 February, 2008