snap's Legend Of Zelda: Ocarina of Time (N64)
| [February 19, 2008 09:06:52 PM]
| Gameplay 2. The second time playing Ocarina of Time introduced me to the more unforgiving side of the game. Certain unhelpful blue fairies contributed to my frustration at times. Other than that, though, my emotional state for most of the game was excitement or intrigue. The game really requires the player to be involved in the game at a deeper level than a lot of other games. This includes not only solving the puzzles, but also mastering the controls. |
About the story of the game—I’m sure I’m not the first to point out that it’s not very original. But I do want to say that I think it’s simplicity serves this game very well. In Ocarina of Time, instead of having to make sure the players could follow an intricate, twisty plot, it seems that they focused on gameplay, and went with a story that had some originality, but was still somewhat familiar to longtime players. That being said, I’m not crazy about it. ‘Rescue the Princess, Save the World’… As a girl, I’d at least like to rescue the prince once in a while.
Design. Challenges, as mentioned before, are puzzles built into gameworld. Another part of this is how to use the objects you have to make things happen. For example, Link may use his Fairy Slingshot in order to press certain buttons and open doors. One complaint is the limitations made by the gameworld rules. Even though it seems like the player should be able to do something in the game- something that would be possible in real life- that action may not be available in the game. While this is frustrating at times, I don’t think it can be changed without altering the puzzle element of the game.
I really like the game’s reward structure. Every time I do something significant, such as push a boulder into place, a short, rather spooky tune is played, and I feel a sense of accomplishment, even if I haven’t finished the area yet. Additionally, when I defeat a monster, it poofs away in a cloud of colored smoke. It’s kind of silly, but it definitely gives the player the feeling of finality. Also, it is still satisfying to chop at grass and make money appear.
read comments (1) -
add a comment
| [February 19, 2008 08:28:03 PM]
| Legend of Zelda: Ocarina of Time on N64|
Gamelog Entry #1:
Summary. Ocarina of Time is an action RPG. The player assumes the role of Link, using a sword as well as other objects and weapons to fight through dungeons and other areas. Aside from fighting, there are also numerous puzzles the player must solve to advance the game. The overall goal is to stop the antagonist Ganondorf.
Gameplay 1. The first thing I have to say about this game is that the gameplay is addictive. It combines a good amount of fighting action with puzzles that require cleverness and ingenuity. As I am playing, I feel like there is some pressure from enemies, but also some from the area that I’m in. Instead of the puzzles being separate from regular gameplay, they are built in to the gameworld. To get through certain areas, I not only have to fight spiders, I also have to figure out how to get from one side of a room to the other. So far (I’m still in the first dungeon) the gameplay doesn’t feel repetitive, except when I screw up and have to start all over again.
Another thing about this game is that it starts really fast. I think if I started over on a new file, I could be back at the first dungeon within ten minutes or less. The game flows well from one point to the next, but that’s not to say that it’s all the same. For example, when starting out in the town, the game is slower and less ominous. Then, in the Deku Tree, the first dungeon, young Link has to watch out for a lot more than just mean bullies—the sword and shield come in handy.
The only aspect of this game that hasn’t impressed me so far is the main character, or rather, the main character’s lack of personality. I know the same criticism can be made of a lot of games, but Link hasn’t said anything yet, and I’m wondering if he ever will. It’s hard to get attached to someone so taciturn.
add a comment