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    saltedfish's Super Mario World (SNES)

    [February 20, 2008 12:58:49 AM]
    Gameplay:

    Gameplay eventually devolved into irritating repetition. The nuances of the game dictated that I would eventually run into something, or fall, or some other silliness that would send me back to the beginning. A certain enemy type was responsible for my death, a certain ball-throwing pitcher of some sort. The balls *always* seemed just right in my path as I jumped.

    The games plot did not captivate me enough to entice me to play further.

    Design:

    The game, for its time, must have been great. But now, it seems to me to be more of a curiosity, or a source of nostalgia. The puzzles and jumping and dodging, at their time, were surely exciting and challenging. But gaming has moved onto other sources of challenge. Instead of leaping from platform to platform, we have grinding for items and taking cover behind walls and blindfiring.

    The games artwork, however, is cute and simple. It is not particularly flashy, but conveys the idea of background and movement, etc. The animations for Mario are amusing, such as holding onto his hat during the downward leg of a jump, or ducking and covering to dodge underneath things. I was frankly impressed at the detail, for all its simplicity.

    The pausing,however, was irritating. When you collect a mushroom or break open Yoshi's egg, the game pauses for a moment. I found this irritating. Perhaps I am truely a child of my era, where I need constant action, but when trying to simply get to the mid point of the level, the stops and interruptions were an annoyance.
    read comments (1) read comments - add a comment Add comment
    [February 19, 2008 11:41:52 PM]
    Summary:

    The Mario series hardly needs an introduction, but I will provide one anyway. The ultimate premise of the game is to rescue "the Princess" and to do this one must hop, bop and work ones way across a series of very odd levels. My intelligence is apparently lacking, and I must travel to a number of castles in order to locate this Princess.

    Gameplay:

    Mario is just as I expected it to be from what I have heard: mindless jumping and running around. Gameplay seemed to revolve mainly around avoiding things and jumping. At least the way I played it.

    My emotional state was one of alternating frustration and glee. The levels were amusingly laid out, simple and colorful. Irritating because the enemies would move in an unpredicted manner, resulting in my death. Which in turn resulted in me having to repeat the same level over and over. And over.

    In all, I get the impression that this would be a great game to play in down-time between classes, or assignments, or other games.
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    Status

    saltedfish's Super Mario World (SNES)

    Current Status: Stopped playing - Got frustrated

    GameLog started on: Tuesday 19 February, 2008

    GameLog closed on: Wednesday 20 February, 2008

    Opinion
    saltedfish's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

    Related Links

    See saltedfish's page

    See info on Super Mario World

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