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    Maxwell Weinberg's Legend Of Zelda: Ocarina of Time (N64)

    [February 19, 2008 11:17:13 PM]
    Gameplay:
    I was glad to have beaten the Deku Tree. Once the dungeon is cleared, the Deku Tree presented me with the first of many quest-related items, the Kokiri’s Emerald. This allowed me to then leave the forest, where Saria gave me the Fairy Ocarina, which introduced the new gameplay element of music, one of the main story and gameplay aspects of Ocarina of Time.
    The Ocarina is used to play magical songs that you learn through your quest, and when certain songs are played, events occur (the Sun’s Song switches day to night and night to day). However, when you pull out the Ocarina, all other gameplay stops. The game goes into a frozen time state, where the only action is Link playing his Ocarina. This makes the musical aspect kind of static and non-dynamic because it is completely separate from the other environment aspects. Memorizing the songs is basically the only challenge of the Ocarina (but you can pause and go into the menu to see the songs listed, so you don’t really have to memorize them anyway). It would be much harder if you had to, say, play the songs while in the middle of battle, trying to avoid being hit while hitting the correct notes. But this isn’t the case.
    Also, the Ocarina is limited to 5 notes. Although you can control the pitch of the notes with the control stick, none of the songs require you to change the pitch, so pitch control is a useless addition towards the gameplay.



    Design:
    The graphical quality of this game is astounding, for its time. I remember when it first came out, it was one of the most realistic looking RPG’s ever.
    The forest’s milieu is very tranquil, as should it be, to show that Link comes from a peaceful town that doesn’t know death (since the forest kids are immortal spirits who don’t grow old). The music is cheerful, as are all the characters (besides Mido, who stops you when you try to pass without a sword and shield). The first section of the game is supposed to ease you in to the game world and get you used to its mechanics, such as jumping from ledges, finding rupees (to buy the shield), avoiding obstacles (rolling boulders on your way to getting the sword), and talking to townsfolk for information. The Deku Tree stands as the all-knowing mentor that guides you (and gives you Navi the Fairy, who will guide you through the rest of the game with her annoying “HEYs” and “LISTENs”).
    The inside of the tree, as well as all the rest of the dungeons, seem to give a sense of aloneness, in a dark, dank dungeon where no one has been for a very long time. By using darker lighting, spider webs, and large ancient rock devices, you really get a sense of danger. The dungeons become increasingly harder as the game progresses, and by the time you have found a wide range of items, the puzzles become more complex, causing you to utilize and remember the functionality of all your weapons and items accumulated thus far. The pleasant feel of Ocarina of Time never lets the player down, and always keeps the player immersed in Hyrule.
    The land of Hyrule is beautiful (the rolling hills of Hyrule Field and the sandy desert of Gerudo Valley are good examples), and makes full use of the N64's graphics capabilities. The sun sets and changes the lighting and makes way for nightfall, which is also lit very well.
    This game ties together a beautiful landscape, challenging dungeons, memorable bosses, believable characters, and fun, dynamic gameplay into an experience that truly earns The Legend of Zelda: Ocarina of Time a spot on the classics list.
    read comments (1) read comments - add a comment Add comment
    [February 19, 2008 11:13:34 PM]
    The Legend of Zelda: Ocarina of Time

    Summary:
    The Legend of Zelda: Ocarina of Time was a huge step forward in the RPG genre. Released on the Nintendo 64, this game takes place in the land of Hyrule, where Link must quest to save the Princess Zelda and the kingdom from the clutches of the evil Ganondorf. You control Link, the green-hooded forest boy, through various themed dungeons filled with puzzles, monsters, and items to use. The game has a great story, told through cut scenes that usually take place between dungeons, and it all comes together to tell one of the most epic tales in video game history.
    For this game log, I started at the beginning of the game, in Kokiri forest, and made it through the Deku Tree, who then sent me off to Castle Hyrule to seek out the princess. I made it past the guards at the castle, found the princess, and then began making my way towards the game’s second dungeon, Dodongo Cavern.

    Gameplay:
    The gameplay is straightforward, and for its time, it implemented a revolutionary equipment system. The game makes use of the N64 controller’s C buttons in order to set custom inventory selections onto the left, right, and down C buttons, for quick-use. The fighting system isn’t typical RPG Turn-based combat, but rather a slash-and-hit style that works well.

    Link will slash his sword in the direction you are looking, which is usually the direction intended. Other equipment allows for diverse combat, so you can switch to ranged mode, or quickly deploy your shield with the R button. Although there is no “jump” button, Link will automatically jump when he reaches a ledge.
    Once you’ve found your sword and shield, you can enter the first dungeon, the Deku Tree. Even in the first dungeon, we begin to get a sense of how this game will play for its entirety.

    A series of small puzzles, such as buttons that open certain doors, and torches that must supply your Deku stick with fire long enough to burn down a spider-web-wall, block your path until you finally make it to the boss at the end of the dungeon. The boss battle utilized the use of the Slingshot, which was the new weapon associated with this dungeon (each dungeon provides you with a new weapon or item, as well as new puzzles and problems that you must use the weapon or item to solve).
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    Status

    Maxwell Weinberg's Legend Of Zelda: Ocarina of Time (N64)

    Current Status: Playing

    GameLog started on: Sunday 17 February, 2008

    Opinion
    Maxwell Weinberg's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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