Shmaughn's Shadow of the Colossus (PS2)
| [February 20, 2008 12:44:49 PM]
| Shadow of the Colossus- Round Two|
By this time quite a crowd had gathered to see this thing of beauty. Many people in the group of onlookers had already seen the game (obviously fans), but some were seeing it for the first time. "The Bird" is clearly one of the most favored Colossi in the game, and were excited to see how I would handle the situation. Every time the bird swooped past my roommates weak-hearted girlfriend would scream in some cliche kind of way and everyone would get really excited.
One might think they had seen everything there is to see within the first hour of playing SotC, but with my recent run-in with "The Bird" Colossi I now believe that nothing in this game can be assumed. The fact is that each new boss brings with it a new terrain to fight on, lending new, beautiful scenery to the gameworld. "The Bird's" stage took place on a genuinely unique foggy lake with platforms and ruins to give the stage more atmosphere.
When one thinks of SotC one thinks of how innovative and new this game is. The concept behind only having 16 enemies, each with the characteristics of a "boss" from a typical RPG, is innovative enough by itself. To then successfully add horseback as a functional element throughout most of the game is yet another beautiful innovation. The final innovation is one that took the modern climbing mechanism and improved upon it.
I can see how a player who was introduced to SotC would be bored with game if they only ever played "The Bird" level. The thing with this game is that it has a wide variety of Colossi that all have unique strengths and weakness'. With that said, I think it is the variety of Colossi that keeps any player of SotC interested to the very end.
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| [February 20, 2008 12:10:54 PM]
| Shadow of the Colossus|
In Shadow of the Colossus, you play the role of the Wanderer who has been brought to a strange, near-lifeless land to save the woman he loves. In order to do so you must slay 16 Colossi, each one more challenging than the last. Each Colossi has it's own weak spots that the player must discover and exploit in order to take down. In order to reach new weak spots the player must utilize the Wanderers amazing climbing abilities.
The most overwhelming part of Shadow of the Colossus is the amazing game world that you as the character are dropped into. The terrain varies from forests to waterfalls to ruins. So vast is the landscape that one feels obligated to stop every so often and take in the sights.
While taking in the sights is fun and all, the real fun of the game comes from stabbing giant beasts in the head. The first thing one must do before attempting to take down a Colossi is find the creep where it lives. This can be done by raising your sword to the sky (the light will point you in the right direction.) Once you have arrived the time will come to fight the big lug, so for the first couple bosses just rely on finding the weak spots OR if no weak spots are visible, scale the Colossi until one can be seen. Utilizing both weapons (sword/ bow) can be a good edge in any tense situation.
In terms of loveable characters this game has none. You play a hardened warrior bent on completing your mission, your girlfriend is a lifeless corpse, so it is needless to say that Agro, your beloved horse companion, is the most comforting face you will ever see in this game. When first playing I wasn't too fond of Agro. He was arrogant, needy, and worst of all he was a horse. However, after about 30 minutes of gameplay I really started to warm up to him and we soon became the best of friends.
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