vmarathe's Super Smash Brothers (N64)
| [February 20, 2008 11:49:22 PM]
During the second hour of gameplay I decided to analyze more of the multi-player aspects of the game rather than the single player. I decided that the single-player mode is good for a one time thing but after that the majority of gameplay will be in the multi-player mode.
When I play with friends, first of all you know the game is good when you suddenly realize that you have been playing the game for 5 hours straight. The lasting value of the game is incredible. Even though the characters are the same and there are only a set amount of levels, the outcome is variable each time we played another game.
The characters of the game being Nintendo favorites, also had a tremendous appeal to the players as well as the viewers. Such favorites such as Mario or Fox or Link, make the game more engaging to those loyal Nintendo fans who have played the games previously. These characters form a strange type of bond to the players and more often than not the player will choose the same character over and over again.
The best part that made the game fun to play was the fast paced action and the cool moves that each of the characters can perform in order to completely blast the other players away. All five hours of gameplay were just as entertaining as the last which made the game amazing.
One of the most prominent design features of this game was the mood of the game. Here you have a bunch of characters beating the crap out of each other, but instead of having blood and guts, the game has successfully made it appealing without making it excessively violent. The mood is a kind of happy Mario type world mood.
However, this does not take away from keeping the player entertained and into the game. There are fun animations from each of the characters when they smash you away that keep the player interested. Also there are many uses of items such as the pokeball which realeases a pokemon to do your dirty work for you. The combination of items and special moves create a vast array of animations that are able to grasp the player.
One interesting design aspect was the controls. It is surprisingly harder to perform a smash move than it is to do a special move. They brought in the notion of just tapping the controller in a direction and then pressing the A button to smash. The specials on the other hand are very simple and can be done with any directional button and the B button. The designers however made the smash moves significantly stronger than the special moves to make up for this. Any experienced player would tell you that you should only use the special moves to save yourself from dying.
That brings me on another interesting design concept, the game world. The world, or each of the levels is built as just a platform with certain variations based on the characters, and they have made it so if you fall off the platform, you die. However they have also created many ways to get back up if you are blasted away, making the game last longer since it does not necessarily end if you are blasted away.
It also depends on how much damage you have taken. The designers had put in a very interesting take on damage. Instead of having a certain amount of HP, it is recorded as a percentage or how much of a chance you have of dying from the next hit. The more you get hit, the higher the percentage goes up. Usually if the percentage reaches above 100% then one smash should take care of you if you are on the ledge.
All in all, they have made an incredible design that is both engaging to the player and entertaining, as well as not too serious of a mood making it a truly fun game to play.
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| [February 20, 2008 08:28:49 PM]
Super Smash Brothers is a single-player or multi-player fighting game with a cartoon-like look and feel with classic Nintendo characters. The objective of the game is to basically win against your opponents in each round. There are also a wide array of items and characters which makes the game unique.
Super Smash Brothers has some interesting gameplay. There are two basic modes, the single player and multi-player.
In the single player mode, the basic story, or what I presume is the story, is that a child is playing with his/her toys, and fights them with each other until in the end you have to fight the player's hand itself.
The gameplay is interesting because it is complicated enough for there to be different levels of players, but it is not that hard to learn all of the abilities to become a decent player. There are basically two types of moves, special moves and smash moves. The moves are variant for each character.
The goal of the single-player game is to defeat each level until the Master Hand, which is basically fighting every single character in the game. Once the opponent receives enough damage, there is a possibility of being knocked off of the course, resulting in a victory. To beat the game you must defeat each of the characters on one of four difficulties.
There is also a multi-player mode which is where I believe the game gets most of its pizazz. It is not emotionally engaging to continuously beat the crap out of a computer, but when its another human being, the game adds on another touch that makes it feel as if you are actually fighting the other person. The basic premise of the multi-player game is four people beating the living daylights out of each other until one of them remains to be the victor.
I believe this game was very fun to play because of its cartoony Mario feel as well as the idea of your favorite Nintendo characters beating each other up with no consequences.
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