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    hi im blazerd's Rayman Raving Rabbids (Wii)

    [February 21, 2008 02:33:29 AM]
    DESIGN

    RRR looks and feels like a Ren & Stimpy spin-off from the humor to the art style. But that alone didn’t take it above its Wii mini-game rivals (the likes of Super Monkey Ball and Wario Ware: Smooth Moves for example), due to lack of overall game-play originality. While some games were accessible and generated interest, the majority felt rushed and disguised by the insane themes and level design. Flaws in the multiplayer included round-based mini-games (instead of real time multiplayer) and trouble with detecting Wii-mote at times.

    The level design for each mini-game is very unique however, and makes each separate game entertaining to watch. The idea of using the ‘rabbids’ as a centerpiece to the level design and story arc is fresh in this cinematic game era. The conflict and is decided by those who play it, as the story mode didn’t seem as appealing as just picking up and playing mini-games. But as wacky and fun loving as the game’s presentation is, it doesn’t foster as much innovation as the other Wii mini-games do.
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    [February 20, 2008 10:50:49 PM]
    SUMMARY

    ‘Rayman Raving Rabbids’ is a next generation game that rejuvenates the old Ubisoft mascot (dating back to games from the Atari Jaguar and Playstation) Rayman as the avatar in this wacky assortment of mini-games. The game places focus on incorporating the Wii-Mote and the continuous theme of ‘Raving Rabbids’ (Rabbits) during every mini-game. The challenges presented are through progressing in story mode to unlock more games, and breaking mini-game records.


    GAMEPLAY

    This was the same emotionless reaction I was expecting when I first came across Rayman Raving Rabbids. I never was that big of a fan of the Wii-based minigames, and I knew Rayman wasn’t going to make me a believer. A friend and I started out with the pick-up and play ‘Score’ mode, and started to customize our Rayman’s features similar to a Mii avatar. After selecting my stereotypical, dark colored, bandanna touting “Gangster” Rayman, the first game we were set to do was a simple rail-shooting duel for points that used plungers for ammunition and the ‘raving rabbids’ as targets. Sadly enough, this competitive, wacky rail-shooter would be one of the only mini-games that stand out during this first session.

    After watching how extensive and how detailed the shooting game was, it was disappointing to take part in the next game which was lousy a jump rope duel (jumping done by a quick flick of the nunchuk… that’s it). The next game following that would be you taking part as a dentist and trying your best to remove worms from out the rabbids’ teeth (which was done by pressing A and a lucky flick of the nunchuk). Thus far, the game might be rewarded for it’s bizarre design and the not-take-itself-seriously attitude that we love in most games, but its over saturating of basic motions of the Wii-Mote under elementary slow multiplayer games is becoming boring fast.
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    Status

    hi im blazerd's Rayman Raving Rabbids (Wii)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Tuesday 19 February, 2008

    GameLog closed on: Thursday 6 March, 2008

    Opinion
    hi im blazerd's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

    Related Links

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