bchang953's Super Smash Brothers (N64)
| [February 21, 2008 05:10:03 AM]
The second time around I really came around to seeing how the game could be so addictive, and could spawn so many subsequent versions of the game. It was just so much fun and lighthearted, one could play it for hours against their friends. It is not as heavy or stressful as darker themed games. It is the perfect video game to crack open a soda and make some popcorn with your buddies. We played on one particularly hilarious level themed for Yoshi, with prettily colored clouds and happy music in the background. When playing as characters such as Pikachu and Samus, trying to blow each other up set in this backdrop, one can't help but smile or be cheered up.
Another thing is that te humans without the Y-chromosomes, being ladies, even dig the game. They were having just as much fun as us guys, and were clamoring for the remotes. Unlike shmups or other more "manly" games, Super Smash is all about just having fun. The characters could also be described as "cute," which probably also helps.
The game design is original, simple, elegant, yet effective. What more could one ask for. This game has proven itself to be a timeless classic. Because the game is easy to pick up for newcomers/observers, it attracts them easily. It is not (usually) a game that people obsess over to achieve their maximum skill potential. There is a single player mode which did look fun, but from what I've been told it is beaten fairly quickly and quickly wears out. It seems to be a game which mostly enhances social interaction and can act as an icebreaker at a party, or just something fun to do among friends. Most players can relate to at least one of the characters, as all the characters have been iconic figures for video games. This makes it fun to be able to control Mario for example, in a completely new way with completely different mechanics than in the actual Mario game.
Each level has it's own theme and it's own unique feel. As such the game does not get old too quickly, but I wouldn't say it's a game which I would play every day, just one which I'd pull out if my friends were over and we had nothing to do. This game isn't too pretentious. There are no real stories behind any of the characters, except for what people know from the characters in their real respective games, and there's no real reason that they're all fighting, except that they're possibly actually puppets being controlled by some glove thing? Anyways, the point is, it's not too deep of a game, but still is very satisfying and entertaining.
This entry has been edited 2 times. It was last edited on Feb 21st, 2008 at 05:22:14.
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| [February 21, 2008 04:55:36 AM]
Super Smash Brothers was a huge hit when first released for the N64, and was critically acclaimed by video gamers everywhere as somewhat revolutionary. Players play as popular video game characters in third-person deathmatch/team or no team free-for-all brawls set in themed levels, each correlating to one of the characters (Kirby, Mario, Pikachu, etc...)
I decided to start out using Pikachu, seeing as I was a big Pokemon fan in my younger days. The level we played on turned out to be on a spaceship from the video game StarFox, also which I was a fan of, which was very cool. When the match first started up, I was struck by the sheer pace of the game. The controls were fairly unwieldy at first, and everyone else seemed to be zooming about, whether throwing flaming flowers at me, chasing me with a huge @$$ hammer which would kill me in one hit, or my friend (who was playing as Kirby) trying to turn into a rock and falling on me. The level was also very small, and there is nowhere to hide as all four players were displayed on the screen at all times (which makes sense because all four players need to be able to see their characters).
Despite my shortcomings, however, I did manage to master fairly quickly the [down stick - press b] move where I would erupt in electricity, and a lightning bolt would hurl down from the heavens, zapping anyone nearby. This was immensely enjoyable for me as now every time my friend Kirby tried to hover above me to fall on me as a rock, I could electrocute him (which subsequently just pissed him off). The nice thing about the game is that it was fairly easy to grasp quickly, so I could join the fight and have fun attempting to decimate the other players. Once I got the controls down, attacking and dodging became so much easier, and more fun - unlike a game like Tekken, where complicated formulas have to be memorized to perform moves, Super Smash does not have complicated maneuvers, only a couple simple control combinations which are the same for all characters.
This entry has been edited 2 times. It was last edited on Feb 21st, 2008 at 05:24:13.
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