Lunshine's Chrono Trigger (SNES)
| [February 21, 2008 01:46:30 AM]
| Gamelog #2
As I continued to play Chrono Trigger, the game became more boring. Some added combination attacks between Lucca and Chrono added some interest to the game, but after awhile even this became tedious. I slowly became of sick of leveling up the characters and gaining more experience by killing the same (or very similar) enemies. I wish there was a little more variation in setting, enemy design, and attacks in this game.
I also realized that when this game said that it was multiplayer capable, it did not mean that it allowed two people to play. I believe in Chrono Trigger multiplayer means that the player is able to control more than one character. For example, I can control Chrono and Lucca in battle mode when fighting enemies and I can use their attacks in combination.
Overall I think Chrono Trigger is a good game for its time. One part of this game that the designers executed extremely well was the storyline. The plot is mainly linear - however, for some things you have to walk around town and talk to people to find out where to go and what to do next. If anything kept me interested in this game it would be my own curiosity to finding out the end of the story.
One of the main (and I think only) challenges in Chrono Trigger is the enemies the player has to fight. I think the designers did make a mistake here in limited attacks and not much variation. It could be that I just did not get far enough into the game to find more attacks, but as long as I played I still found fighting enemies to be extremely tedious. I have to admit though, when I first discovered that I was able to combine attacks between Chrono and Lucca I did find that fun.
Another thing that I observed when fighting enemies is that the player's motion is extremely limited in the game. You are fighting in the game, but the player is essentially only pressing the A button repeatedly as fast as possible. Otherwise you are just, in a way, waiting to take turns with your enemy. I think the designers of this game could have been a bit more liberal in designing their character's movement so that there would be a little more player interaction with the game; this would also make it a bit easier for the player to fall a little deeper into the magic circle.
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| [February 21, 2008 12:02:51 AM]
| Gamelog Entry #1
Chrono Trigger is a RPG in which you use simple character level ups and a limited arsenal of weaponry to save Queen Leene. Chrono, the main character, goes back in time to save Princess Nadia but instead discovers that he needs to save the queen from the past to preserve his future world. Chrono Trigger is heavily plot based and there are many things to explore in this game.
My initial emotional state while playing this game was boredom. I personally do not really like RPGs and I found this to be an extremely tedious game. Fighting enemies was not very interesting at all. "Fighting" would purely consist of me pressing "Attack" and watching Chrono take a stab at someone with a sword. The player's range of movement in this game is very limited and I found it to be too restricting in this game. It prevented me from taking interest and increasing the value of defeating enemies.
Chrono Trigger's storyline, so far, has been interesting. I do enjoy going around town and talking to people. I do appreciate how the game was made to build the plot and take interesting twists and turns. I also like how the designers incorporated two time dimensions of the same environment. The only part I do not like about the storyline is that it consists of the basic "save the princess" goal. I believe that this has been done way too many times already, but it could just be that this is an older game and I expect too much.
I also found it interesting that the game is designed to be multiplayer - however I do not see how it could be. I played with a friend and took turns being Chrono but it was not very fun and the person not playing was almost consistently bored. I think the multiplayer implementation definitely could have been better designed.
One thing that I really did appreciate about this game is the flow. This is one of the few games that I have played from older consoles in which the game flow did not feel choppy. Most of the time, whenever I read the plot in textual form I find this too interrupt the flow of the game. However, Chorno Trigger did not do this.
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Lunshine's Chrono Trigger (SNES)
Current Status: Playing
GameLog started on: Wednesday 20 February, 2008