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    ItsaMystery's Chrono Trigger (SNES)

    [February 21, 2008 02:45:24 AM]
    (Gameplay Session 2)

    As I continued playing the game, I felt more and more attached to the characters. Chrono eventually meets up with Lucca, an eccentric female inventor who builds a time machine. Her randomness and eccentricity adds to the collection of fun and engaging character design. In addition to that, the enemies in the game are apparently aliens disguised as humans. When they revealed their true alien form and ended up fighting me a few times, their quirky yet evil personalities add to the fun of the gameplay experience.

    Overall, I felt that the game flowed smoothly. Most of the time, narrative/dialogue hints would guide me in the right direction as to where I should head, but still left me room for exploration and fighting enemies on the map. Every so often, I would get distracted and explore the map, or not necessarily know where to go, and so I would have to spend a little more time talking to people or walking around to find my correct destination.

    One of the more interesting aspects of the game was the battle system itself. The battle system in Chrono Trigger is turn-based, so it is not unlike many other RPG's. However, the game does not cut to a separate "stage" in which the characters battle; the characters engage in battle right on the map or inside the dungeon room, and once the battle is completed, you are free to move around again as normal without having to cut back to a different screen. This allows for the game to flow more smoothly, since battles happen with almost no interruption between walking gameplay and the battle gameplay.

    At times, Chrono Trigger leaves things slightly ambiguous in terms of where to go. Overall, however, the game is fairly easy to follow and progress through to find the right way. If I were to remake the game or change anything, I would possibly add a few more dialogue hints if the character became absolutely stuck.

    The levels in Chrono Trigger are fairly straightforward. The "dungeon" type maps are a typical maze-like setup. They are varied enough in both art style/mood and layout to keep the players interested, and the rooms do have puzzle elements to them though, so the player is presented with challenge in addition to fighting off enemies to reach the final goal.
    add a comment Add comment
    [February 21, 2008 02:45:06 AM]
    Jacob Pernell
    CMPS20 - Whitehead

    (Gameplay Session 1)

    Chrono Trigger is an RPG with a story revolving around time travel through a fantasy world. With a unique turn-based battle system and engaging characters and story, Chrono Trigger really leaves the mark in classic RPG history.

    When I first started playing this game, I was slightly surprised by the lack of introduction and tutorial. Most recently-made RPG's have some form of tutorial mode to explain the battle system. This game just starts of and lets you immediately control Chrono, the main character, which I found quite fun since it allowed me to explore on my own accord without having to wait through a lot of intro cutscenes or tutorial modes.

    Another aspect of the game that caught my attention was the character design. Immediately upon seeing Chrono and his spiky red hair, I felt more attached to the character because he looked like someone I could trust playing as throughout the game. This goes to show that strong character design is a key aspect to game development.
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    ItsaMystery's Chrono Trigger (SNES)

    Current Status: Playing

    GameLog started on: Thursday 21 February, 2008

    ItsaMystery's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Chrono Trigger

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