nekoshii's Super Smash Brothers (N64)
| [February 21, 2008 01:29:10 AM]
| .GAMELOG ENTRY 2.|
Super Smash Brothers is definitely fun to play, but can get repetitive after an hour or two. I suppose the weapons and items added a bit of variety to the game, but it’s nothing special when you have to use them over and over. My opponents and I eventually just played the game while talking about other things. Like other fighting games, Super Smash Brothers can not hold a person’s interest forever.
After a while, my opponents decided to take a break, and I was left to finish my game log assignment in single-player mode. Tired of simply battling other players and NPCs, I decided to try the “Break the Targets” and “Board the Platforms”, which were a great challenge in themselves. My interest in Super Smash Brothers was renewed, as were my friends’. We took turns trying to beat the various stages and each others’ record times. It’s great that these stages were included. They alleviated the monotony of simply knocking your opponents off screen, and gave me another challenge to try and beat.
I loved the fact that the characters, stages, and music were true to the original games. When battling in Kirby‘s Dreamland, Kirby’s theme plays, and when fighting on Hyrule castle, one can hear the familiar sounds of The Legend of Zelda theme in the background.
There were two things that bothered me about Super Smash Brothers. One thing was the camera. It is fine when you play in single-player mode, but when playing three different players, it tries to accommodate all four players, often zooming out a little too far, making me squint a little to keep track of my character. Another thing was the simplicity of its design. As I said in the previous “Gameplay” section, my friends and I got bored after playing the game for a while. Using the same moves and items over and over got repetitive, and we were eventually able to guess each other’s attacks. Adding more moves and combos would have made the game much more interesting. I plan on playing later Smash Brothers games to see what improvements the creators have made.
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| [February 21, 2008 01:08:18 AM]
| .GAMELOG ENTRY 1.|
When one thinks of a fighting game, usually, what comes to mind is a player versus player system in which two people duke it out until one knocks the other out. Super Smash Brothers, however, uses a completely unique battle system. Instead of simply trying to take your opponent’s health down to zero, you must also try to knock them off of the stage. In addition, up to four players can play against each other, making it a great free for all. Another feature that differentiates Super Smash Brothers from other fighting games is that you can play as characters from previous Nintendo games, giving it a sense of familiarity.
I started out playing Super Smash Brothers on single-player mode for the first half of this game log assignment. It has been a while since I’ve picked up a Nintendo 64 controller, and as I played, I was brought back to my younger years. This was partly a result of the characters in the game. My childhood consisted of playing games starring Mario, Link, and Pikachu, and having them all together in one game brought memories flooding back. Super Smash Brothers brought a sense of nostalgia, and I’m sure that many others feel it.
Not long after I started playing, I was joined by a hallmate. It seems that games such as Mario Party and Super Smash Brothers have some kind of allure to them. It is impossible to play them alone without attracting an opponent. We were later joined by a third player, and found ourselves discussing the good old days of Pokemon Trading and original Zelda games. Super Smash Brothers is a great throwback to previous Nintendo games. It was a great decision on the creators’ part because it allows both older and newer Nintendo fans to connect with the game.
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