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    SlashFiend's Elebits (Wii)

    [February 21, 2008 12:47:21 AM]
    Game Log 2

    Game Play

    Upon getting through the monstrous tutorial session I was finally able to get to the game itself. Upon finally entering story mode I was immediately struck by the incredibly whimsical tone that the game possessed. Despite the essentially modern and realistic (given the tone and premise of the game) the game seemed to be presented in the same manner as a fairy tale. The art was soft and glowing, as well as incredibly soothing, and the voice acting was in the tone of a mother telling a child a story only driving the sleepy fantasy mood further. However, the atmosphere was shot to hell in a incredibly wonderful way when the game play started and in a frenzy I tore the rooms apart in frantic attempts to extract every last elebit hiding in every corner of every crevice around while battling the clock.

    Design

    Game play wise, elebits is the first game I’ve played for the wii where it was not integrated well into the controls, but the wiimote was integral to the whole of the game. Elebits could not have been created with any other console as its home as its whole premise revolves around proper usage of the wiimotes sensor in invoking the games tone. Innovation takes center stage with the wiimote emulating actions such as pulling open drawers and opening doors, pulling the player further into a state of whimsy.

    The entire tune of the game is brilliantly consistent with its modern day fairy tale theme, in all the graphics, the images, the art, the music, absolutely everything has been integrated and woven together into a blanket of soft and lovely colors.

    To stop the gameplay from becoming repetitive certain conditions are added in certain matches, and the almost endless amount of items that one can interact with in every stage can do nothing but facilitate the game’s ability to entertain. The game does has its downfalls, the wiimote’s controls being fairly faulty at times, and the movement of the character himself being irritating at times
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    [February 21, 2008 12:46:31 AM]
    Game Log 1

    In the game elebits the player is in control of a boy who must take control of a capture gun to capture the escaped elebits in the house. The wiimote is used as the aforementioned capture gun to aim at the screen and interact with the environment and root out the elebits that react differently depending on the situation before them.

    Game Play

    Tutorials don’t generally take a long time for me, but exceptions were made when I entered the completely optional elebits tutorial, only to find myself caught up in the seemingly endless game of simon says for an hour’s worth of time. This said several things to me, either the wiimote’s controls were somewhat faulty, I simply sucked bollocks at the game, or the tutorial was much too long. I’m fond of a combination of the three regarding that. While I felt a mild sense of enjoyment at the various actions I was performing with the wiimote, tasks such as picking up blocks with the gun tossing them about, I was also very consciously waiting with bated breath for the completion of the tutorial which simply never seemed to want to come.
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    Status

    SlashFiend's Elebits (Wii)

    Current Status: Playing

    GameLog started on: Tuesday 19 February, 2008

    Opinion
    SlashFiend's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See SlashFiend's page

    See info on Elebits

    More GameLogs
    other GameLogs for this Game
    1 : Elebits (Wii) by ballboy (rating: 5)
    2 : Elebits (Wii) by Doc (rating: 3)
    3 : Elebits (Wii) by dtdrama (rating: 5)
    4 : Elebits (Wii) by jvjesse (rating: 5)
    5 : Elebits (Wii) by mesofunny (rating: 4)
    6 : Elebits (Wii) by mrfredman (rating: 4)
    7 : Elebits (Wii) by PlanetSmasherN9 (rating: 5)
    8 : Elebits (Wii) by schaver (rating: 5)

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