mp3ksc's Chrono Trigger (SNES)
| [February 21, 2008 02:51:05 AM]
On my second time today through chrono trigger, I have taken a small break from the main story and I am just enjoying the atmosphere of the game. This game is renowned for having one of the greatest soundtracks on the super nintendo and I decided I would just appreciate that. The soundtrack contains many catchy tunes that I will find myself humming tommorow and is very fitting. It's hard for me to describe music through text but the music is never inappropriate. Sad tunes play during sad moments, exciting and upbeat tunes play during chase scenes, it really makes the game much easier to get into.
Doing nothing to advance the story in this game is still rewarding. The people who you can talk to are interesting and have distinct personalities that they are able to express through 1 or 4 lines of text. Theres the annoyed girl that would rather spend time at the fair, the mean drunk, the gambler, the happy old man who gets mad if you eat his lunch. It is nice to know that this game offers more than just a story for players.
The level design for this game is very well done. They not only look nice, but are fitting to the current time period such as peaceful present to the grim future. The paths that you can take are mostly linear but with occasional dead ends that contain items.
This game has a few bits of innovation in it that seperates itself from the massive library of RPGs on the SNES. One aspect is the Active Time Battle system itself. I know a couple of games have this now but back in 1995, this was the first I have ever seen of this kind. The system basically made it so that if the player did not move or input any commands during a battle, the enemy monsters were free to attack again instead of taking turns like in traditional RPGs.
One bit of innovation that I've seen is the 8 way run. It is surprising that something so obvious wasn't implemented sooner. Most RPGs that I have played in the past restricted my character to moving up,down,left or right but this game decided that 4 directions was not enough. While this is a staple in any RPG today, it was not there for alot of games back in the 16 bit era.
The reward structure is pretty generic for RPGs. It is basically once you destroy enough monsters and collect enough experience points, you gained a level and all your statistics increase by a bit. This is boring and overdone even back then. The only thing that I found amusing was that if you grabbed an item in the present and then go back in time, you can grab the item again. I guess that somewhat rewards you if you kept in mind some time travel logic.
This game is very satisfying to play and I would not change much to this game. Besides the boring level up system, there isn't much to complain about. Like many fans, the only thing I can really gripe about is why does this game have to come to an end?
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| [February 21, 2008 01:50:14 AM]
Chrono trigger is an RPG chronicling the adventure of a silent hero protagonist and friends as they embark on an adventure through time. This is an interesting game as it is very different from the other games taht were made at the time. It had an active time battle system, 8 way run and the concept of time travel that they presented.
The characters that I have encountered seem pretty interesting, not counting the hero crono(Who is silent). The characters are well developed and fill roles in the team that no other character could have. There is the girly girl, the tech savvy girl, the medieval heroic frog knight, a robot and few more. I admit it was kind of weird to see characters from different time periods interact with one another but it was satisfying because now I know or at least have some idea of how it might turn out.
The story is very interesting to me. It may just be my weakness to time travel but I always love it when the idea of time travel is thrown around. It basically starts off as a boy excited to go to a fair but gets sucked into a situation where he has to go back in time which leads to another situation where he has to go through time again. Through playing around with time, he learns that a disaster happens in the future and that somewhere at sometime, there is a way to save the world.
The gameplay is pretty standard as far as Role Playing Games go. You select a command and the character will do it. However, I find that they added slight twists to battles that make it seem a bit more interesting than Final Fantasy battles such as the ability to see where enemies are instead of random encounters. Another cool thing about battles is that 2-3 characters can combine their abilities to form even more abilities. That leads to the battles not looking so monotonous.
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mp3ksc's Chrono Trigger (SNES)
Current Status: Playing
GameLog started on: Thursday 21 February, 2008