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    reesie07's Legend Of Zelda: Ocarina of Time (N64)

    [February 21, 2008 03:34:46 AM]
    Gamelog entry#2
    GAMEPLAY
    During the second game play, I was more aware of what to do and I knew what to expect from enemies. I was also aware of where to go in the Deku tree. I knew how to use my weapons well after the first trial and knew how to defeat enemies.
    On the second trial, I was even more intent on fulfilling the quest and finding things in the Deku tree. Most of the characters I ran into were spiders and ground creatures in the Deku tree. The ground creature, which was hard to defeat at first, became very easy and useful to receive information from. The clues kept leading me on to the next step and I was able to follow them with a little thinking. The spiders were usually very vicious in their attacks, but they were defeatable after some help and some clues on how to defeat it.
    Although I was having fun, once I got used to all the weapons, it became a job for me to complete my tasks. I felt suitable and responsible for defeating enemies and finding clues. The game kept me very interested at all times. At one point, when at a hard spot where I was trapped, I continually searched for a way out, and finally found it. In the Deku Tree, I always wanted to find the next door and room on the map. I was also suspenseful about being attacked by an enemy when entering a new area.
    DESIGN
    This game is very innovative with the 3D world and great story. You can navigate through a complete 3D world by jumping, climbing vines, and crawling. You get different tokens from different parts of the world and you are free to go where you want. With this freedom, there are also clues, which lead you on to your destination. The ability to move anywhere is a design element that makes this a good game. You are also led on to where you need to go. You are also given clues so you can learn during the game and so you are more prepared against characters and puzzles. The camera scan is also very innovative in the game world.
    You go through different tasks to collect objects necessary for your quest. There are many different challenges when playing the game. When I played the game, I played in the Deku Tree where many enemies confronted me. The enemies and puzzles in different rooms got progressively harder to beat and you needed to pay attention to clues and tricks that could help you. The game kept these interesting by making them differ from the one another in defeating them. You also needed certain tools or buttons to get through a room.
    The game creates conflict through these puzzles that you must figure out and enemies and spiders that get in your way. The game keeps the player interested by constantly giving you new challenges and clues and puzzles to defeat and go on to. The game makes use of space within the game world by using different camera angles and giving you many places and levels to go to contribute to the 3D world. The game world is very adventurous and each part of the world has a different tone that goes with its surroundings. The tree was very mysterious and suspenseful especially when attackers or spiders approached and made you unwelcome. The music plays a big part in creating tone along with the lighting and dark spaces.
    If I were to change the game, I would make the goal very clear in the beginning. However, I like how the story unfolds, and interacting with it is almost like enjoying reading a good book. We were going to have a tree level in our game and this definitely gives us ideas and on how to go about that. The cut scenes were usually very useful and interesting. I was usually excited when these came along to see what was next.

    This entry has been edited 2 times. It was last edited on Feb 21st, 2008 at 03:36:42.


    read comments (1) read comments - add a comment Add comment
    [February 21, 2008 02:31:04 AM]
    Gamelog entry#1
    SUMMARY
    The Legend of Zelda: Ocarina of Time is a 3D adventure game where the player must defeat enemies and gain tokens, clues, weapons, and objects to accomplish his task while fighting bosses and enemies.
    GAMEPLAY
    My emotional state during this game was very excited. I wanted to find the next treasure and was eager to defeat enemies. I was also very scared when approaching new characters when I didn’t know how to defeat them. The music was very suspenseful when nearing spiders in the Diku tree. The game’s story was great as I was given the necessary tools and tips and information to keep going. The narrative progression was also helped with the clues from the fairy and other characters. The game forced you to pay attention to clues and advice that you knew would help you greatly later in the game.
    During game play I was completely entranced in the 3D world and Link’s surroundings. This is one of the most fun games I’ve played as it forces me to gie full attention and interactivity to the quest I was on. Although I was startled by attacking spiders in the Deku Tree, I was enveloped fully in the magic circle. The game was thrilling to play and very adventurous.

    Gamelog entry#2
    GAMEPLAY
    During the second gameplay, I was more aware of what to do and I knew what to expect from enemies.
    add a comment Add comment
     
    Status

    reesie07's Legend Of Zelda: Ocarina of Time (N64)

    Current Status: Playing

    GameLog started on: Wednesday 20 February, 2008

    Opinion
    reesie07's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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