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    Allison's Break O Mania (Web)

    [March 2, 2008 06:38:06 PM]
    Gamelog #5
    Entry #2
    Gameplay:
    It took a while for me to realize that the levels are timed. It does not seem to matter if you eliminate all of the bricks or not, the goal is to gather points. However, the more bricks eliminated the more points. The level ends when the time is up, whether there are still bricks or not. In my first round, I scored just over 600 points. Round two gave me about 40 more points, but I still died on the same level. I was able to clear several levels of bricks within the time limit though, which I had not been able to do my first time through the game.
    I really liked it when I discovered I was able to start on any level. Therefore, I was able to start on that particular one that was very troublesome where I continuously died. It was not necessary for me to spend all of my lives (balls) on it, but I had the option. From there I was able to go on to higher levels. It was nice because I got a chance to experience all of the levels without having to spend the time to beat them in order. I can now go back, try the game in order at my own pace, and not get frustrated at the prospect of never seeing a level because the previous one is too difficult.

    Design:
    At first, I thought that some of the levels had too many solid objects. There were solid walls that spanned almost the entire screen and it was very difficult to get around and eliminate the bricks behind it. It occurred to me though that this is where skill comes into the game, and it is no longer based on just luck. If you use the cannon balls and other power-ups to eliminate the close bricks, then it should be possible to angle the ball so it goes further back in the screen where the power-ups cannot reach. Trying this method out, I found that I was much more likely to eliminate all of the bricks in a level before the time ran out.
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    [March 2, 2008 12:55:21 AM]
    BreakOMania
    Gamelog #5
    Entry #1
    Summary:
    Break O Mania is a remake of the classic arcade title BreakOut. It has the same basic goal of destroying all of the bricks in each level by hitting them with a ball while controlling a paddle. Once you cleared a stage of all bricks, you go on to the next level. This version has many different power ups, such as the fireball that you can cause to explode several bricks at once, but there are also negative effects that can harm the ball.

    Gameplay:
    Because this game is similar to the traditional Break Out and I was familiar with its basic concept, I did not read the directions before my first round. I discovered that this game has key renovations from the original that kept me on my toes. I was shocked when I received power-ups and was able to do things, such as cloning balls, launching cannonballs, and shooting missiles. Other rewards included gems that lead to points, paddle speed up, and double barrel guns for the paddle to help destroy bricks. It also threw me for a loop when I ended up with one of the games punishments: reversal of paddle direction, paddle slow down, or completely stopping the paddle. However, there were still the basic loss of a ball and loss of the game. All of these new features gave the game a little bit of unique spice to set it apart form the traditional game. I did not like a few of them, but as a whole, I think they present new and interesting challenges that I enjoyed trying to overcome.
    I was shocked when I was actually able to complete five levels before dying. It is the best I have been able to do for any game I have played for this class. Even when I did die, it did not give me the same discouraging feeling that other games have given me. I was able to last much longer (time wise) and get through more levels than any other game (my previous record was level three). I have not been able to figure out what it is about this game that I seem to be missing in other games, but I actually want to play my next round of this game.
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    Status

    Allison's Break O Mania (Web)

    Current Status: Playing

    GameLog started on: Tuesday 26 February, 2008

    Opinion
    Allison's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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