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    Blademaster87's Roller Coaster Tycoon (PC)

    [March 6, 2008 01:05:12 AM]
    Game Play:

    I Believe that Roller Coaster Park Tycoon is a great game that give the player vast control over all parts of game play. That said there are several problems with the game. The first and most major is that after playing this game through several levels having to wait 3 years(in game time) to complete an objective when you have already satisfied the conditions a little after year one is really annoying. The time it takes to complete a level can be an asset in the beginning but after some time at this game it is a major drawback. Another flaw that this game has is that even if you have new roller coasters and new theme parks, the theme of the game is still the same. You can only build roller coasters for so long before it becomes boring. After the first couple of levels you are just going through the same motions to complete objectives that you have already completed. Another problem that occurs in the game is that sometimes your theme parks are so small you are unable to build some of the big coasters that the game has. At certain points in the game you fill up your theme park before the goal is met and the only thing left to do is sit there and what the time pass. This can be really boring. Another aspect about the game that can be both good and bad is the need for handymen and mechanics. While it is cool that when a ride breaks down the game automatically send someone to fix it there are some cases where the computer controlled character is so stupid he will wander around the same part of the theme park and get lost. When this happens your rides don’t get fixed and you loose money. In general this is a very good game if taken in little increments. One level a week will enhance your enjoyment of the game while hiding the flaws that pop up so often.


    Design:

    The games design is very well done. All of the rides have a lot of customizing features even if you pick pre made coasters. The game also gives you the ability to advertise, hire employees, alter terrain, build one of a kind rides, and alter how money is spent all through out the park. These elements of game design are really very innovative and only seen in games like the Sims. This game allows you near total control over all the actions taken in the park and how your park will be run. The roller coasters are really cool looking and only get better after investing money in ride improvements. All the levels vary from flat grass lands to hilly forest, and desert areas to lakes and islands. Because certain rides are very particular about where and how high they can be built it is often times a challenge to find the right peace of land to put your ride without taking up to much space for more rides in the future. Sometimes you will be given a park that is almost completely vacant and you need to make a Roller Coaster Park from scratch or you will get a working park and will need to improve it in some way. Often times when playing the game you will realize that you don’t have enough money for a particular action. You are allowed to take out a loan from the bank but your line of credit is limited in the beginning. You must also learn what is an appropriate amount of money to charge for rides and admission. If your prices are too high people will not come and you will not make any money. The tone of the game is often times happy and up beat and this is reinforced by the music that is playing in the background of the game and all the sounds that are common to a theme park. This is a very god game despite some pretty large flaws and the design for a game of its time is very good.
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    [March 6, 2008 12:34:35 AM]
    Summery:

    In Roller Coaster Park Tycoon the player is given control over their very own theme park. They have different goals that they mush accomplish by building up their theme park with roller coasters amusement rides and stalls where people can buy things. Once you have completed several challenges new parks and ride open up for you to try.



    Game Play:

    I decided that I wanted to play a game where there was a little more control over the game than you find in most platform games. I like the ability that I have in the game to control all aspects of the park. I love to see how much money I can make and how cool I can make all the roller coasters that I have access to. It is even fun to build roller coasters that are so over the top that no one will go on them, just because you can. Each level lasts for quite a long time; I can spend hours on a particular level before I have completed the objective. Even beyond that if there is a park that I feel can continue I can still build on it even after the objective is finished. In my opinion this is a very fun and engaging game but it is a very one player oriented game and it can drag you in and make you forget about the time. It is fun thou to show people what you have constructed after you have completed a level. I always love to show off my coolest original coasters to friends and family after they are completed. I have been yelled at for spending too much time playing this game. The game is relatively easy and very engaging in the beginning but it does get harder as time progresses. I feel that the flow of the game keeps people interested and can very easily make one loose track of time while playing.
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    Status

    Blademaster87's Roller Coaster Tycoon (PC)

    Current Status: Playing

    GameLog started on: Thursday 22 January, 1998

    Opinion
    Blademaster87's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Blademaster87's page

    See info on Roller Coaster Tycoon

    More GameLogs
    other GameLogs for this Game
    1 : Roller Coaster Tycoon (PC) by mattduckman (rating: 5)
    2 : Roller Coaster Tycoon (PC) by Onehandtoucher (rating: 5)

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