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    kt6192003's Devil May Cry 4 (360)

    [March 6, 2008 01:50:57 AM]

    Going into the second hour, I managed to gain my Devil Trigger ability which lets me gives a boost in attack power and speed for a limited time. I can also grab multiple enemies if they are grouped with the Devil Bringer while in Devil Trigger form. It basically works very similar to Dante's Devil Trigger from the other games. From what I've played so far, the Devil Bringer is a pretty cool addition to the gameplay element. It makes the pace even faster than before and is a really useful tool for stunning enemies out of their attacks. I was a little skeptical of how it would work it out, considering that players have been playing as Dante for the past three games, but I've actually grown attached to it as well as the new character Nero.


    As I stated before, the backgrounds and characters are gorgeous. Levels, although extremely linear, are very well designed. Everything in the game has a very dark Gothic tone and feel to it. You spend most of your time without any sunlight which also adds to the tone. As for gameplay, players need to be fast and have some good reflexes if they want to build up their ranks in order to get more orbs and proud souls. Unfortunately, this game has some issues that could have been easily solved.

    The first problem is the camera. Although you are able to control it at certain times, it is mostly fixed at a certain point in a room. This leads to some disorientation and confusion, especially when you're running in one direction and the view suddenly changes and you end up running the wrong way. This was also an issue in the previous Devil May Crys which apparently hasn't been fixed. It would have been a lot better if the camera was focused behind the back of the character with the player having the ability to freely control it, like in 3rd person shooters. Another problem is the difficulty. After complaints of the previous game being too hard, Capcom decided to dumb down the game and made it incredibly easy. Enemy AI isn't all that aggressive and enemies usually wait around before attacking. It's a especially easier with the addition of Nero's Devil Bringer since you can snatch enemies out of their attack animations and deal a lot of damage with your throws. There's also the lack of weapons. Nero only has two weapons, his sword the Red Queen and his gun the Blue Rose. While guns in the previous games were pretty strong, Nero's gun in this game is pathetic and pretty much useless. It deals a negligible amount of damage and is really only good for keeping your style meter up. Players can go through the whole game without even touching the gun upgrades. Since you have only one sword, your attacks and combos are also limited. If Capcom ever decides to make a Devil May Cry 5 with Nero again, this lack of weapons needs to be fixed. Despite the issues, Devil May Cry 4 is still an enjoyable game, especially for fans of the series.
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    [March 6, 2008 01:50:16 AM]

    Devil May Cry 4 is an action adventure game for the XBOX 360 and PS3 developed by Capcom. In it, you play as a Nero, a new character that has been introduced to the series. After the assassination of the high priest by Dante, you are sent to go after and capture him. Being the first game for the next gen consoles, it adds a brand new element of gameplay not seen in the previous iterations of the Devil May Cry series.


    Right off the bat, you can see that the game is really pretty to look at compared to its predecessors, especially on an HDTV. The lighting and the details of the characters are very well done and lives up to the standards of the next gen consoles. Gameplay is broken down into a series of missions, just like the previous Devil May Crys. The first mission served as a tutorial for the controls and the awesome new gameplay element, the Devil Bringer. The Devil Bringer is the demonic manifestation of Nero's right arm and acts as a sort of grappling hook. You can use it to grab enemies and bring them closer to you or to initiate highly damaging throws, with each one being different depending on the enemy. Throws can even be used on bosses once they are stunned. This new addition to the game makes for a more aggressive and faster style of play, more so than the previous games because you don't really need to run up to your enemies as much. The interface and upgrade system is pretty much unchanged. Red orbs collected from enemies are still used to buy items, green orbs heal you, and gold orbs act as revives. The one difference now is that proud souls, which are gained at the end of each mission depending on rank, are used to buy moves and upgrades instead of the red orbs. Rankings are given based on how “stylish” your fighting was, meaning how well you are able to string different attacks together without being hit yourself. Getting hit resets the style meter. Style points are then added up along with the number of orbs gained and amount of time taken to finish a mission to give you your mission ranking.

    The story is actually more interesting in this game than in the other ones. There are still plot holes and things are still unexplained, but it isn't as bad as before. Nero is a member of the Order of the Sword, a group of knights that worship the dark knight Sparda. In the middle of a prayer with the other members and the high priest, all hell breaks loose when Dante crashes in from the roof and assassinates the high priest along with a few other members. Nero fights him off and is then ordered by the order to chase after Dante and capture him which is where the story starts to kick off. From there, you're left wondering why Dante has seemingly turned evil and attacked innocent people.
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    kt6192003's Devil May Cry 4 (360)

    Current Status: Playing

    GameLog started on: Wednesday 5 March, 2008

    kt6192003's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Devil May Cry 4

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