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    merlends's Half-Life 2 (PC)

    [March 6, 2008 05:31:06 AM]
    Gameplay:
    The second hour of gameplay was similar to the first, however the developers were able to maintain the game fresh while keeping the game the same. My emotional state became heightened as I got more engrossed in the story line. The enemies become scarier and the plot becomes more interesting as you start to find out more and more things about the game world.

    Design:
    The main aspect of Half-life 2 that is paramount to the design is the physics. The gravity gun is a great example of this. It allows you to throw almost all objects in the game and pull them towards you. In general the game allows you to interact with almost everything in the game. The levels in the game are what really keeps the player coming back for more. The game is almost as if it is made into sections. Each section has something else to offer, i.e. new enemies, guns, or layouts. The games reward structure is advancing through levels, discovering more about the story and just killing bad guys and staying alive.
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    [March 6, 2008 04:57:10 AM]
    Summary:
    Half Life 2 is a first person action adventure shooter game. The character controls Gordon Freeman who must battle his way through various levels, collecting various types of weapons and complete level challenges such as flipping switches or figuring out where to go next.

    Gameplay:
    My emotional state in the first hour of half-life 2 was greatly influenced by the ability of the game to immerse one into the game world right from the start. It plays out like an indepth movie in certain parts. I felt engrossed in the game and it was hard to stop playing at many points. The games story and character development are not explicitly told, which is a great aspect of the gameworld that draws you in. The game is just as if you were Gordon Freeman and you were having to figure things out on your own, from other people, signs etc. The Gameplay was fun and provided new challenges with tons of types of enemies and weapons that provide many facets of play. The game isn't really a social interaction game. I found that playing the game at night with headphones on really immersed me in the game and made the game much more exciting and scary.
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    Status

    merlends's Half-Life 2 (PC)

    Current Status: Playing

    GameLog started on: Wednesday 5 March, 2008

    Opinion
    merlends's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See merlends's page

    See info on Half-Life 2

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