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    jp's Burnout Legends (PSP)

    [June 5, 2008 11:18:09 PM]
    So, I eventually figured out how to unlock further crash events. I also realized that I'm an idiot for not noticing earlier.

    Essentially, the "campaign mode" is actually two modes. One for racing, one for crashing. I was feeling pretty let down because I had unlocked all of the racing levels, but was still pretty "low" in the completion rate. That's when I realized that pressing the square button toggled from race to crash. That's when I realized that the crash campaign has 100 events, and I hadn't even realized!

    So, I've been playing the crash campaign for a few days now and I'm ready to move on. 100 events is a lot...and it takes a lot of time to go through them, mainly due to the brevity of the events coupled with the length of the loading times.

    For the record, these are my "stats":

    % complete: 35
    Events completed: 70/175
    Takedowns: 753
    Trophies: 1/4
    Garage: 47/89
    Signature takedowns: 14/20 (these are actually not that easy!)
    Special events: 6/10
    Signature headlines: 0/10 (I can't be bothered, really)

    There's definitely a lot of replay value in this game!
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    [June 1, 2008 02:53:40 PM]
    I've already unlocked all of the different racing classes but have yet to unlock the 2nd crash event. Hmm..I still don't know what I need to do. Maybe it's time to check GameFaqs?

    Anyways, in my mad rush to unlock all of the events I've noticed how much I enjoy some events, and how much I despise others. Why? Well, I've noticed in the race, face-off and rage events (which I enjoy) that my AI opponents often crash and make the same kinds of mistakes that I do. They'll miss turns, come in too fast and wipe out, hit traffic and turn the wrong way. Since I often make many of these mistakes as well it makes me feel like I'm in a "fair" race where my opponents aren't "perfect". Sure, a lot of times I see my opponents "pop" back into the race, but that's ok. It's like what happens to me after a serious crash.

    However, this same element (fallible opponents) makes my experience with the chase (or pursuit?) events extremely frustrating. In pursuit events you have to chase a specific target car, smash him so that his damage bar is reduced, and hopefully take him out. It sounds pretty straightforward except for the fact that if the target crashes, nothing happens to him. Whenever he makes a mistake, there are no consequences. In fact, it can make it harder for you, because you might pass your opponent, lose time while he passes you, and then have to catch up again. The fact that this mode is about causing damage to your opponent, and that your opponent is immune to other forms of damage makes it pretty frustrating. I was once able to force my opponent to a complete stop, with my car pinning him against the wall. Did I win? No. I hadn't done enough damage. Grrr..
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    [May 28, 2008 12:13:17 PM]
    After the driving and crashing, I would have to say that Burnout is a game about "unlocking". Almost everything in this game is unlocked, or made available for play, after you've completed a certain event or reached a certain goal. Almost everything! Given the amount of events, races, cars, and stuff in this game, I found it quite numbing to think that so little of that content was available immediately. What I found more surprising is how little information there is about HOW to unlock stuff and WHAT you need to do to unlock it.

    Yes, after a while you can figure out some of the "rules" at play.
    Yes, the "loading" insterstitials do provide information on how to unlock some stuff, or what some of the "rules" are. But in general, you really don't have much of a clue of how to go about this. For example, there is a crash mode that has 6(?) events. At this moment, I can only play the first one. I have no idea how to unlock the rest. Are they unlocked by playing in the regular game? Are they unlocked by getting a really good score in the crash which unlocks the next one? At the moment I have reasons to think both ways. First, I think I've gotten some decent scores on the first crash event and I'm surprised this hasn't unlocked the next one. So, I must have to unlock it elsewhere... However, I've gotten some decent scores on the crash event that have unlocked new vehicles for me to use in the crash event.. so maybe I have to try harder? It's unclear..and a bit frustrating!
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    [May 13, 2008 06:07:43 PM]
    Wow, this game really manages to provide what I would call a "Burnout Experience" on the PSP. I'm really amazed. Of course, the graphics aren't the same, and the feeling of speed (ie, wow, I'm moving really fast) are quite as good as the Burnout games I've played on the PS2...but still!

    So far I'm really having fun, but I'm a little bit confused about the following:

    (a) Are all the cars the same (as far as gameplay)? I think so, but I'm not sure. I've unlocked quite a few but I can't really tell if there is much of a difference between them in terms of handling, speed, and acceleration (the usual "attributes")

    (b) How do takedowns work? I'm familiar with the idea on paper, having read about it in various reviews and articles on the Burnout series. However, I don't think I've actually played a game with it (when was it introduced?). So far, smashing an opponent for a really long time against the wall doesn't seem to work. Yes, I have been able to takedown opponents, I'm just not sure how to be more effective at them. I have the feeling that you're more likely to get a takedown when you're moving really fast.
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    jp's Burnout Legends (PSP)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Monday 12 May, 2008

    GameLog closed on: Thursday 5 June, 2008

    jp's opinion and rating for this game

    Very enjoyable and a great "port" of the Burnout game to a handheld. Very much so.

    Rating (out of 5):starstarstarstarstar

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