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    VRBones's Battle of Tiles (PC)

    [July 28, 2008 08:24:48 PM]
    (1h) - Scott got past the final dragon to complete it, so I'm probably done now. I don't think I've ever put down a game and knew I wouldn't play it again apart from demos, so I don't believe this game is truly finished, but I'll mark ist as such to clean up the list a little. In part that was one of the reasons for starting up the GameLogs last year: To see what games I play and where I got up to.
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    [July 6, 2008 10:29:07 PM]
    (17h) - Got back into BoT while I was sick. It was an easy way to pass the time while the HDD had a long overdue defrag.

    Modified the strategy somewhat this time with the pick of the elite archers frontlining the show to get as high as possible. I didn't pick up anything apart from Priests (6), Thunder Wizards (4), and a boatload of slimes if they had 250+ health. The slimes made a corridor themselves below the main archer s that if needed they can push up through to sacrifice themselves when I need to retreat. This is mainly for boss time, but it's convenient enough to just leave them there in that formation for the whole trip.

    Spent aaages levelling up both mages and priests to level 50. Priests are easiest by simply backing up any melee unit that goes up against an archer. The archer stays in place happily plinking away into your meatbag while you level up your heals. Hardest thing is choosing a decent archer with damage close to maximum healing strength so that it doesn't take forever. Wizards need a squishy isolated priest to pound on for their levelling pleasure. Just need to check that the thunder defence is low enough to damage them, but not enough damage that they can't heal themselves in one turn. Takes far longer than the priests though as the damage is usually pretty small. I'm still not sure what dictates whether you get area effect or 3 range as your additional skill. At first I thought it was getting longer range if you levelled up to 50 with a 2 range attack, but that proved incorrect later on. Although the area effect healers are great, I had 5 of the suckers and I would have dearly liked another ranged one to reach the front man.

    Through all the levelling I took a couple of notes in my spreadsheet about how they progressed. It looks like at each level they gain the same amount of attributes with only slight variation between different tiles of the same type. The change is nothing like the initial stat spread (~20%), so i'm still going to spend most of my efforts optimising the choice of tile based on initial stats.

    The money savings were to be ploughed into a golem on the 4th level at 200,000 a pop, but with ~6400 HP it is double the elite archer at level 150. no defence is also a good thing for extra XP from healing.

    Finally lost all this great buildup by accidentally closing the game with the windows close button rather than saving it. Restarted it again to find it had wiped the save. Aaaaargh!!!
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    [July 3, 2008 12:37:16 PM]
    (5h) - Showed it to Scott and it filled in a Tuesday night while the WoW servers were down. Kept losing men to the level 3 boss, enough to piss me off and restart. Playing back on medium to see how many levels there are.
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    [July 3, 2008 12:11:01 PM]
    (5h) - Saw this indie game on GameSetWatch. Liked it enough to pick it up for a fiver.

    (3h) - Trying on "very hard" but I keep losing men to the group attacks. Got one save past the first boss, but lost my main lightning mage.

    (1h) - Demo'd it a bit to others
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    VRBones's Battle of Tiles (PC)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Thursday 12 June, 2008

    GameLog closed on: Monday 28 July, 2008

    VRBones's opinion and rating for this game

    Indie gold.

    Rating (out of 5):starstarstarstar

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