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    VRBones's UnAngband (PC)

    [August 12, 2008 06:37:14 AM]
    (15h) - VRBones XXII, 24 Rohan Paladin - My furthest push yet into the depths of UnAngband. The pally played better the second time around as I concentrated on archery to get me out of known non-melee battles. Eventually died to a pack of wights down the bottom of barrow downs.

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    [July 28, 2008 06:29:39 PM]
    (7h) - VRBones XVI, 14 Rohan Ranger - After a long chat with Andrew Doull about the inner workings of UnAngband, I've pumped through a couple more characters to test the level generation. There's lots of things i haven't seen before in rougelikes. There's lots of stuff on the floor, but mostly junk (skins, wood piles, etc). Features like cupboards that line the walls and hallways can be searched through to find better items. This adds a lot to the game. With the room descriptions and themed rooms like cloakrooms I fond myself playing slower and exploring rather than madly running to the next battle. It doesn't feel too different at the moment, but I'll really miss it if I go back to another rouguelike. To me that's a good quality. I used to advocate strong user interfaces for the same reason. You won't get any extra sales for having an intuitive interface, but once they try it they'll never go back.
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    [July 14, 2008 09:42:01 AM]
    (12h) - VRBones, Level 7 Rohan ranger - After reading a lot about the level design that's gone into this variant I'm enjoying the different experience. There's simply more interesting stuff going on. The rooms have descriptions as you enter them. Most walls have features, even torches you can grab, plus there's lots of junk lying around to make it feel more 'lived in'. Coming down from FuryBand it's a little hard to get into the slower fighting mode where you can't just slice through any living object with 16 attacks a round. What seems most annoying is that certain creatures like faeries in the initial sewers seem to dodge about 19 times in 20. Lucky they can't hit the side of a barn door either.

    played a couple of different characters. The obligatory pally to get used to the system, then some hobbits since it was so LotR themed. Hobbits are even worse for hitting things, so eventually I settled on a rohan human for the additional speed and a dual-weilding ranger for added damage with a little divination. Even though you choose a school of magic at the start it still didn't give me a starting book, so at level 7 I still haven't used any magic. Dual-wielding looks incomplete. It mentions using a throwing weapon as a secondary, but if I do it simply mentions that 'I know the weapon better', even with the starting configuration. Had a hunt through the code and it didn't seem to do what I expected. Instad of giving an additional strike, it alternates attacks between the different weapons per blow (except when charging, although I still haven't figured out how to do that). Maybe the dual-wielder style gives you additional melee strikes sooner?
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    Status

    VRBones's UnAngband (PC)

    Current Status: Playing

    GameLog started on: Thursday 10 July, 2008

    Opinion
    VRBones's opinion and rating for this game

    Well designed angband variant

    Rating (out of 5):starstarstarstarstar

    Related Links

    See VRBones's page

    See info on UnAngband

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    This is the only GameLog for UnAngband.

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